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Google is reportedly shutting down its in-house VR film studio

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Re: Google is reportedly shutting down its in-house VR film studio

#21
post #10

Earlier quoted context omitted.

Watching a baseball/soccer/basketball game virtually from the stadium should be a pretty big market (?)

Who wants regularly wear headgear to enjoy a sports game? I can see it being a novelty but not a normal situation.

bunch of people go to a pub to watch a game. they all wear oculus. in the end their cables got so tangled up they had to call firemen

Re: Google is reportedly shutting down its in-house VR film studio

#23

How's the market for VR doing in general? Is it growing or shrinking? Around the time the first Oculus Rift, the HTC Vive, and Microsoft's HoloLens were released some years back seemed to be high water mark of media stories about VR. Since then it seems to be pretty quiet. Is VR dying on the vine?

To put VR’s scale into perspective, steam has as about many Linux gamers as VR gamers, ~0.8% of all users.

Re: Google is reportedly shutting down its in-house VR film studio

#24
post #17
post #6

This is Google saying VR as a medium for passive consumption is dead, or at least the market isn't ready yet. There's could still be plenty of potential for interactive media like games though.

Watching movies clearly only makes sense in a social context and is therefore predictably unsuitable for VR. However the "interactive media" market is also way overhyped, maybe similar to 3D-TVs. When the initial excitement of the user for VR wears of it feels more like a gimmick rather than an immersive experience. I know plenty of gamers who have rarely used VR goggles stuffed away in some cupboard while going back…

> Watching movies clearly only makes sense in a social context and is therefore predictably unsuitable for VR.

It amazes me at how much difference there can be depending on the social circles and culture perhaps ?

On the other end of the spectrum there will be people for who movies and TV are a way to distance from reality and the last thing they want is other people interfering with their experience.

I think your view is aligned with how the movie industry sees itself, while the opposite view is materialised by how a whole swach of the viewers stopped or limited their going to cinemas, don't sit on the family couch and prefer to watch things on their iPad in their room or at home at night alone.

Re: Google is reportedly shutting down its in-house VR film studio

#25

How's the market for VR doing in general? Is it growing or shrinking? Around the time the first Oculus Rift, the HTC Vive, and Microsoft's HoloLens were released some years back seemed to be high water mark of media stories about VR. Since then it seems to be pretty quiet. Is VR dying on the vine?

Personally I see more in Augmented Reality than Virtual Reality, certainly regarding applications. It's also not that commercial interesting that a big percentage of people gets sick of VR. We stopped demoing because of this. AR seems to have less of those problems from empirical experience. I can use a Hololens for hours without feeling anything while with an oculus rift I get queasy after a couple of minutes. The o…

Doesn’t everyone see more in AR, at least in the near term.

Even conservative Apple is was working on AR.

The ability to augment the real world has lots of useful benefits.

Re: Google is reportedly shutting down its in-house VR film studio

#26

How's the market for VR doing in general? Is it growing or shrinking? Around the time the first Oculus Rift, the HTC Vive, and Microsoft's HoloLens were released some years back seemed to be high water mark of media stories about VR. Since then it seems to be pretty quiet. Is VR dying on the vine?

> How's the market for VR doing in general? Is it growing or shrinking? ... Is VR dying on the vine? VR is a fairly radically different technology and in the scheme of things it's still in its infancy. Given that, whether it's currently growing or shrinking probably isn't very meaningful, as that doesn't really say anything about VR's longer-term prospects.

[deleted]

Re: Google is reportedly shutting down its in-house VR film studio

#27

How's the market for VR doing in general? Is it growing or shrinking? Around the time the first Oculus Rift, the HTC Vive, and Microsoft's HoloLens were released some years back seemed to be high water mark of media stories about VR. Since then it seems to be pretty quiet. Is VR dying on the vine?

To put VR’s scale into perspective, steam has as about many Linux gamers as VR gamers, ~0.8% of all users.

I wonder if those stats have / will change in regards to Steam Linux gamers due to their added support for running games under Wine.

Re: Google is reportedly shutting down its in-house VR film studio

#28
post #25

Earlier quoted context omitted.

Personally I see more in Augmented Reality than Virtual Reality, certainly regarding applications. It's also not that commercial interesting that a big percentage of people gets sick of VR. We stopped demoing because of this. AR seems to have less of those problems from empirical experience. I can use a Hololens for hours without feeling anything while with an oculus rift I get queasy after a couple of minutes. The o…

Doesn’t everyone see more in AR, at least in the near term. Even conservative Apple is was working on AR. The ability to augment the real world has lots of useful benefits.

I don't. I believe in AR but not short-term. I think AR will go into a "winter" soon and will be picked up by the mainstream some years later after key technology challenges are solved. I think AR (glasses) is at where VR was in the nineties.

Currently AR has two form factors, phone and glasses.

Phone-based AR is gimmicky. It can be fun and can work in some scenarios but it's monoscopic, has a ridiculous field of view, requires holding your phone in the air, and it's not really augmenting reality anyway, it's augmenting a video stream of reality (increased latency, reduced dynamic range, motion blur, etc.).

Glasses-based AR will be great but currently has fundamental challenges with field of view, latency, optics, and integration of augmentations in the real world (e.g: procedural objects dynamically matching physical obstacles). It requires new inventions in hardware and software to fully realize the vision we have of it.

On the other hand VR has a clear technological path for the next decade into human-like field of view and visual fidelity. The full enclosure means we can get +200° and fit eye tracking cameras in the headset. Foveated rendering, only render what you actually look at at full res. The advent of ray tracing hardware (easier foveated rendering and non-linear optics). There is no fundamental barrier to get from here to 60 pixels per degree at 200° fov.

Re: Google is reportedly shutting down its in-house VR film studio

#29
post #20

VR is in its infancy for over 30 years now. It is just not really good.

Getting a headset needs to be stupid simple. The Oculus as someone else mentioned rrquires 3 - 4 USB cables. What!? Regular non geeks dont have time for that. It should hook up to a single hub via USB C now that its a thing and do the rest wirelessly not necessarily BlueTooth since that can be unreliable. Whatever Logitech has been doing for their keyboards and mice seems efficient when BlueTooth fails their dongle just works.

If the barrier to entry is beyond turn this thing on and use it. It will not get people crazy about it. Also you need some sort of fun goofy games that will be addictive / fun enough to market themselves. They dont need to be full blown Skyrim or Minecrafts just something free and simple enough media hype about it will make people want to buy it.

Hell if Fortnite was somehow better in VR I could see people buying any headset they deem worthy.

Re: Google is reportedly shutting down its in-house VR film studio

#30
post #25

Earlier quoted context omitted.

Personally I see more in Augmented Reality than Virtual Reality, certainly regarding applications. It's also not that commercial interesting that a big percentage of people gets sick of VR. We stopped demoing because of this. AR seems to have less of those problems from empirical experience. I can use a Hololens for hours without feeling anything while with an oculus rift I get queasy after a couple of minutes. The o…

Doesn’t everyone see more in AR, at least in the near term. Even conservative Apple is was working on AR. The ability to augment the real world has lots of useful benefits.

They are complementary and overlapping.

You don't want AR if you're aiming for a sense of immersion. The real world just gets in the way.

You don't want VR if you also need to engage with your environment. Taking a headset on and off is a productivity killer.

But VR can approximate AR with pass-through cameras.

And AR will at some point approximate VR if it's overlaying enough of it's own stuff that the real environment is entirely obscured (display tech is far away from this point however.

It really depends whether you're talking about productivity or presence. And that's not the same as "entertainment" vs "business" as some business applications require immersion (architectural viz) and some entertainment apps don't.

VR has the advantage of being a much more mature technology with much lower technical hurdles. AR display tech is a very tough nut to crack. The best current tech - as demonstrated by the Hololens 2 - is woefully low on field of view, luminosity and affordability. 53 degrees horizontal FOV, non-functional in strong sunlight with a several thousand dollars price tag? Fairly niche...

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