Google is reportedly shutting down its in-house VR film studio
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Re: Google is reportedly shutting down its in-house VR film studio
#2Re: Google is reportedly shutting down its in-house VR film studio
#3Re: Google is reportedly shutting down its in-house VR film studio
#4Flagged as who gives a heck.
Re: Google is reportedly shutting down its in-house VR film studio
#5Around the time the first Oculus Rift, the HTC Vive, and Microsoft's HoloLens were released some years back seemed to be high water mark of media stories about VR. Since then it seems to be pretty quiet.
Is VR dying on the vine?
Re: Google is reportedly shutting down its in-house VR film studio
#6Re: Google is reportedly shutting down its in-house VR film studio
#7How's the market for VR doing in general? Is it growing or shrinking? Around the time the first Oculus Rift, the HTC Vive, and Microsoft's HoloLens were released some years back seemed to be high water mark of media stories about VR. Since then it seems to be pretty quiet. Is VR dying on the vine?
The big problem is that even doing something super simple takes a fair amount of effort. Even watching a 3D video requires sourcing content and then finding a compatible video player.
Re: Google is reportedly shutting down its in-house VR film studio
#8Re: Google is reportedly shutting down its in-house VR film studio
#9How's the market for VR doing in general? Is it growing or shrinking? Around the time the first Oculus Rift, the HTC Vive, and Microsoft's HoloLens were released some years back seemed to be high water mark of media stories about VR. Since then it seems to be pretty quiet. Is VR dying on the vine?
AR is the more interesting space right now. On the consumer side, Pokemon, Ingress, and the new Harry Potter game are doing ok from what I can tell. I'm not sure when we'll really get to a wearable AR device that is popular (Google Glass obviously wasn't able to meet people's needs).
Microsoft is still investing in AR, but they're focusing on business use rather than the consumer space. I'm not sure it will really take off with the HoloLens 2, but another iteration that improves the field of view and if they can bring down the price (the newest version starts at $3500) they might be able to manage broader adoption. But even that is likely to be a couple of years away.
Re: Google is reportedly shutting down its in-house VR film studio
#10How's the market for VR doing in general? Is it growing or shrinking? Around the time the first Oculus Rift, the HTC Vive, and Microsoft's HoloLens were released some years back seemed to be high water mark of media stories about VR. Since then it seems to be pretty quiet. Is VR dying on the vine?
There just hasn't been a big killer app for VR, and it's pretty expensive to get into it for any serious usage. Beat Saber [0] appears to be among the most popular games, but I don't think many people are playing regularly. Anecdotal, among my friends, people that own VR rigs don't use them very frequently either. The big problem is that even doing something super simple takes a fair amount of effort. Even watching a…