Earlier quoted context omitted.
> They are putting on steam largely because of the USA's shit healthcare system "after Zach's latest cancer scare, we determined that with my healthcare plan's copay etc., I'd be wiped out if I had to undergo the same procedures . . " I have mixed feelings about this. On the one hand, it totally sucks. On the other hand, I suspect that as as consequence of this crappy pressure, Dwarf Fortress will reach a substantial…
Hey, look at it this way: Capitalism in healthcare does drive a better consumer experience!
Dwarf Fortress is coming to Steam with graphics
121–130 of 333 posts
Re: Dwarf Fortress is coming to Steam with graphics
#122Earlier quoted context omitted.
how so? the production chain is almost as deep. the damage model it's close in detail, and it's not terribly broken (whips anyone?) which should count as far as features go. you can actually caravan, explore people and exterminate faction without being restricted into adventure mode. and when you ask a neighbor for something in the caravan, you get what you asked. weather and climate is much more prominent, including…
* Simplistic world generation that doesn't really have a concept of weather or geography/climate. * No liquid simulation (water/lava) with little physics simulation (falling/flying objects etc) * Simplistic combat simulation * No world politics simulation that dictates what happens in the world * No 3D is the biggest one. RimWorld is Dwarf Fortress as it was a decade ago with a single 2D sheet.
* true, mentioned it
* not really, you get layers and damage type and bleeding and organ failures impacting pawn abilities
* not really you can do diplomacy in rimworld between the colony and factions and it's deeper than current fortress mode options. diplomacy in worldgen is non actionable.
* true, mentioned it
the issue is 4/5 of those thing you repeat from my post don't add to gameplay (fluids) and some detracts even (path has severe issues caused by stairways).
Re: Dwarf Fortress is coming to Steam with graphics
#123Earlier quoted context omitted.
how so? the production chain is almost as deep. the damage model it's close in detail, and it's not terribly broken (whips anyone?) which should count as far as features go. you can actually caravan, explore people and exterminate faction without being restricted into adventure mode. and when you ask a neighbor for something in the caravan, you get what you asked. weather and climate is much more prominent, including…
I've played both. RimWorld became... repetitive really quick compared to DF, however, certain limitations in DF have significantly hindered how much I want to play it, namely I find it super hard to have a good overview of what goes on in my DF fortress after a while while in Rimworld I didn't get that feeling.
Re: Dwarf Fortress is coming to Steam with graphics
#124I've never been able to get into DF but I would suggest people check out RimWorld. I've heard it described as "Dwarf Fortress is Rimworld for people who hate fun" [0] and people often draw parallels between the two [1]. [0] https://www.reddit.com/r/RimWorld/comments/7dm7j8/how_does_r... [1] https://www.reddit.com/r/RimWorld/comments/6xeie3/coming_ove...
Re: Dwarf Fortress is coming to Steam with graphics
#125Re: Dwarf Fortress is coming to Steam with graphics
#126Re: Dwarf Fortress is coming to Steam with graphics
#127Three points of interest: 1) Full developer announcement on their Patreon page -> https://www.patreon.com/posts/25343688 2) They are putting on steam largely because of the USA's shit healthcare system "after Zach's latest cancer scare, we determined that with my healthcare plan's copay etc., I'd be wiped out if I had to undergo the same procedures . . " 3) Cool to see that they are going to use graphics built by two…
Re: Dwarf Fortress is coming to Steam with graphics
#128One thing that amazes me about Dwarf Fortress is that the creator(s) don't use version control[1] (as of 2014, things may have changed): "I don't use version control -- I didn't like the feeling of having the code get committed into a black box thingy with no immediate upside." I can't fathom how you can manage the complexity of a game like DF without a VCS. [1] https://www.reddit.com/r/IAmA/comments/1avszc/im_tarn_a…
Honestly, for personal projects where I'm the sole developer, I only use git nominally. I mean, it's there, and sure, I commit; but it's not like I'm spawning feature branches or anything like that. It's a rather linear set of commits, functionally almost equivalent to having a zip of the source every now and then. I'm sure many people are the same.
Re: Dwarf Fortress is coming to Steam with graphics
#129I always read about Dwarf Fortress in HN and it always interested me. But some elements, like the ASCII art, always seemed to me as entry barriers purposefully built to maintain a protected subculture that I had no interest in being part of. I just wanted to try out a good game. So this comes as good news to me, I'll probably give it a try now with the tile graphics.
Re: Dwarf Fortress is coming to Steam with graphics
#130Earlier quoted context omitted.
Rimworld is kinda lame if you've played DF. They are not even comparable.
how so? the production chain is almost as deep. the damage model it's close in detail, and it's not terribly broken (whips anyone?) which should count as far as features go. you can actually caravan, explore people and exterminate faction without being restricted into adventure mode. and when you ask a neighbor for something in the caravan, you get what you asked. weather and climate is much more prominent, including…
That said, wake me up when you find that your engraver has engraved a room full of images of rats, out of spite because he doesn't like the noble who owns that room.
Or when your Rimworld character, when trying to build a well, gets swept away by the current, scratches himself against the bottom, and now you have a full colony of vampires. Because it turned out that character was actually a vampire.