Kitfox Games is run by Tanya Short, who’s co-authored a book on procedural generation in games.[1] She gave a pretty interesting talk in Vancouver about how it integrates into her studio’s production methodology. A lot of Kitfox’s games employ procgen, so I feel like they’re a good fit for the title. [2] [1] https://www.amazon.ca/Procedural-Generation-Design-Tanya-Sho... [2] https://m.youtube.com/watch?v=TH11Q7VPXj8
Dwarf Fortress is coming to Steam with graphics
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Re: Dwarf Fortress is coming to Steam with graphics
#62Earlier quoted context omitted.
It's such a disaster to see people so severely affected by the healthcare system in America. If you haven't been keeping track, there's been a similar issue with SomethingAwful's Lowtax, who is deep in debt as a result of some of the medical issues he's going through. It's enough to certainly make me consider working in a different country. I wonder if there would be any possibilities of the Dwarf Fortress developers…
What kind of issues is Lowtax having?
Re: Dwarf Fortress is coming to Steam with graphics
#63"No access to the source code" is a seriously weird thing to note. Is this going to be like one of the existing memory-injecting/manipulating mods, with all the downsides that implies?
Re: Dwarf Fortress is coming to Steam with graphics
#64I wish they would release on gog too, but I guess that kind of loses the benefits of the steam workshop. Maybe an independent mod manager?
If you want a DRM-free version without Steam integration, they're also releasing on itch.io.
Re: Dwarf Fortress is coming to Steam with graphics
#65I've never been able to get into DF but I would suggest people check out RimWorld. I've heard it described as "Dwarf Fortress is Rimworld for people who hate fun" [0] and people often draw parallels between the two [1]. [0] https://www.reddit.com/r/RimWorld/comments/7dm7j8/how_does_r... [1] https://www.reddit.com/r/RimWorld/comments/6xeie3/coming_ove...
I love RimWorld, and have hundreds of hours in it, but I'd say it's really more like Babby's First DF game than truly comparable to DF. It just doesn't have the depth, or capability to present a deep challenge forever. It also takes place in a single layer, whereas DF has gobs of layers.
Obviously, you're not going to get "infinite hours of gameplay" out of it the way you can with DF, but it can be a fun ride for hundreds of hours.
Re: Dwarf Fortress is coming to Steam with graphics
#66One thing that amazes me about Dwarf Fortress is that the creator(s) don't use version control[1] (as of 2014, things may have changed): "I don't use version control -- I didn't like the feeling of having the code get committed into a black box thingy with no immediate upside." I can't fathom how you can manage the complexity of a game like DF without a VCS. [1] https://www.reddit.com/r/IAmA/comments/1avszc/im_tarn_a…
No development team , no need for version control. I meta love DF for it's primitive development practices too. Guy decides to make a game with a block of stone and a chisel, development community calls him crazy and says games can't be made that way, but he keeps chiseling away.
Re: Dwarf Fortress is coming to Steam with graphics
#67I always read about Dwarf Fortress in HN and it always interested me. But some elements, like the ASCII art, always seemed to me as entry barriers purposefully built to maintain a protected subculture that I had no interest in being part of. I just wanted to try out a good game. So this comes as good news to me, I'll probably give it a try now with the tile graphics.
Re: Dwarf Fortress is coming to Steam with graphics
#68I always read about Dwarf Fortress in HN and it always interested me. But some elements, like the ASCII art, always seemed to me as entry barriers purposefully built to maintain a protected subculture that I had no interest in being part of. I just wanted to try out a good game. So this comes as good news to me, I'll probably give it a try now with the tile graphics.
Re: Dwarf Fortress is coming to Steam with graphics
#69Re: Dwarf Fortress is coming to Steam with graphics
#70Kitfox Games is run by Tanya Short, who’s co-authored a book on procedural generation in games.[1] She gave a pretty interesting talk in Vancouver about how it integrates into her studio’s production methodology. A lot of Kitfox’s games employ procgen, so I feel like they’re a good fit for the title. [2] [1] https://www.amazon.ca/Procedural-Generation-Design-Tanya-Sho... [2] https://m.youtube.com/watch?v=TH11Q7VPXj8
[1] https://www.crcpress.com/Procedural-Storytelling-in-Game-Des...