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Announcing Browserling: Interactive cross-browser testing in your browser

catonmat.net

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Re: Announcing Browserling: Interactive cross-browser testing in your browser

#12

I got to use it. It's basic for now but shows a lot of promise. A number of factors that you'd need to add for me to even consider using it: - Bigger browser window - More responsive UI. It shows a message saying a plugin was not run (flash) but it took forever to be able to click the X on the message to hide it and it locked up the browser (not my browser but the browser in the browser.) - There was a lot of waiting…

I got to use it too. For IE6, the website failed to download any images. For the other browsers the images came in fine.

To the creators of browserling, please don't take these negatives as criticism. It's a great idea and very ambitious, I am excited to use this site!

Re: Announcing Browserling: Interactive cross-browser testing in your browser

#16
Great idea. I see this as a benefit for developers who do not have access to their own pc. Or to clients and/or qa who need to do a quick check.

Otherwise, developers can do everything that Browserling does and more with a combination of Virtual Machines, Multiple IEs, and Internet Explorer Collection, etc. Having developer tools is the key.

Re: Announcing Browserling: Interactive cross-browser testing in your browser

#17
I think this could be successful because it lets people interact live with elements on the page. This is one thing that Adobe BrowserLab fails to do (http://forums.adobe.com/thread/725431?tstart=0 for example).

You may not want to answer this, but how will this service scale? Booting an individual VM for each user seems incredibly resource intensive.

(disclaimer: I interned on BrowserLab)

Re: Announcing Browserling: Interactive cross-browser testing in your browser

#18

Haven't been able to test it yet, but this looks quite interesting! The toolbar is prefixed " http:// -- is there support for https? If not, is that on the roadmap?

There will be. There could be right now, we just haven't added it.
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