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Kdenlive: an open-source video editor

kdenlive.org

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Re: Kdenlive: an open-source video editor

#141
Within the last month I got an action cam and have started to edit videos to post on Youtube. Mostly "HOWTO" videos, because I've learned so much by watching HOWTO videos. I'm just finishing up a major remodel of my kitchen, with youtube videos being a large contributing factor to my success.

Kdenlive I haven't tried yet, but is on my short list to try.

I've been using LightWorks under Linux and it works pretty well. I mean, I have nothing else to compare it to, but I'm doing 4K30fps video, and a friend of mine tells me that his Macbook Pro with Adobe tools isn't up to the task. I'm running on a 5 year old PC I had in the closet (870K CPU, 16GB RAM, Radeon, SSD), and it works fairly well.

The only downside of Lightworks so far has been that to export to Youtube at 4K you have to "subscribe", you can't just buy the software. You can do your editing and play with it, and export 720p video.

But to export 4K, you have to either pay $25/mo or $170/year. I wasn't sure how much I'd like editing video, so I didn't want to pay $170. so I did the $25 for a month. I'm really enjoying it, but I kind of wish I could just pay $200-$300 and be done with it. Which I realize isn't rational, because that'll buy a lot of $25 months.

Other ones I want to try: Kdenlive, Davinci Resolve (tried it and it segfaulted, $170/year), Cinelerra (looks kind of crappy), Flowblade. Pitivi looks to be abandoned. Maybe I should try Blender, but I don't want to do any 3D stuff, don't want to get sidetracked.

There's also an online NL video editor that my daughter has used for school: wevideo. She showed it to me after seeing me running LightWorks and recognizing the workflow. I'm dealing with 75-200GB though, don't think that's going to work for online. Smaller video will probably work, my daughter uses it to voice-over a series of photos turned into video.

There are a few rough edges, but Lightworks has mostly let me, as a neophyte video guy, to make great videos. Took me an hour to import an MP3 this weekend though.

Re: Kdenlive: an open-source video editor

#142
post #136

Earlier quoted context omitted.

It doesn't even let you do frame rate conversion though.

I haven’t needed to do this (it’s an ffmpeg task IMO), but apparently it is possible: https://blender.stackexchange.com/questions/14999/how-to-cha...

To my knowledge it doesn't let you go in the other direction with motion interpolation though. Maybe there is a way to get blender to run a video through ffmpeg's minterpolate filter, but I haven't looked into that.

Re: Kdenlive: an open-source video editor

#144
post #94

Earlier quoted context omitted.

> But I switched to vMix as my primary video mixing software and won't look back until OBS has significantly better audio management. vMix literally got $700 out of me because it integrated a good, ASIO-capable mixer into it. Fair enough but audio is a completely different animal that can be tamed in a number of ways: 1. You can buy a hardware USB audio interface + mixer for ~$200-400ish total which can do compressio…

To be clear: I am a semi-professional A/V engineer, it's not my day job but I produce pretty large shows. So it's not about getting "fantastic sounding audio". It's about getting controllable audio that scales; when you're running a nontrivial live video show; my yearly charity event is 24 hours long and typically runs 5 cameras, and between 6 and 12 audio feeds, not all of which are coming in over XLR). Which is to…

We have very different use cases.

I'm coming at from a single person trying to record screencast videos in a controlled environment.

Re: Kdenlive: an open-source video editor

#145

Within the last month I got an action cam and have started to edit videos to post on Youtube. Mostly "HOWTO" videos, because I've learned so much by watching HOWTO videos. I'm just finishing up a major remodel of my kitchen, with youtube videos being a large contributing factor to my success. Kdenlive I haven't tried yet, but is on my short list to try. I've been using LightWorks under Linux and it works pretty well.…

Don't forget Shotcut.

Re: Kdenlive: an open-source video editor

#148
post #139

Earlier quoted context omitted.

I tried it recently, but it just segfaulted. System was running Ubuntu 18.04. Just FYI.

I got Resolve set up on Ubuntu 18.04 this morning - the trick for me was switching to the nvidia drivers, before that it segfaulted on my machine too.

Did you follow a particular tutorial for that? I'm an Ubuntu noob (okay, a Linux noob entirely who happens to be running Ubuntu) and I couldn't figure out what to do with a giant .sh file that complained I wasn't running RedHat.

Re: Kdenlive: an open-source video editor

#149
post #144

Earlier quoted context omitted.

To be clear: I am a semi-professional A/V engineer, it's not my day job but I produce pretty large shows. So it's not about getting "fantastic sounding audio". It's about getting controllable audio that scales; when you're running a nontrivial live video show; my yearly charity event is 24 hours long and typically runs 5 cameras, and between 6 and 12 audio feeds, not all of which are coming in over XLR). Which is to…

We have very different use cases. I'm coming at from a single person trying to record screencast videos in a controlled environment.

I understand that. But your reply seemed to minimize what I was saying in a way that read to me as dismissive. Not saying you meant to, but this stuff is stuff I take pretty seriously--and I was in a meeting so I had time to kill. ;)

And OBS is in my standard kit. It's just fine as an NDI satellite. But also, for what you describe, there's a $60 1080p vMix package...and it's got most of the bells and whistles I described, too. Automation and control are easy to overlook until you don't have them!

Re: Kdenlive: an open-source video editor

#150
Has there ever been an attempt to build a FLOSS video editor pinned to a single distro and a single piece of hardware (or at least single GPU)?

It just seems like Linux cannot currently guarantee anything about the stability or even existence of GPU-acceleration on an arbitrary machine. So to start with that and then smear the software across multiple LTS versions of multiple distros seems like a perfect recipe for our current reality.

Could maybe even build a funding model off of that. Compare a fundraiser trying to gain general stability for a buggy video editor to a fundraiser for getting "Paradise Video Editor" to extend its rock solid UX to a 2nd piece of hardware. I bet the maker of that hardware would find value in such support. :)

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