It's crazy how much SimCity cities look like the cities we've built for the last 75 years. Our cities really can be simplified to a game "fun" for someone to dive in right away. My thesis is that cities are oversimplified and stratified into easily separable blocks because they're easier to "industrialize" that way. This is causing crazy transportation requirements and isolation. If we mixed uses up a bit we could sa…
People have certainly built Cities: Skylines cities with mixed-use developments, quaint mountain towns, little enclaves built around a park or monument, car-less cities, pedestrian-only cities, modular cities connected by mass transit, etc. I think the problem - in SimCity, Cities: Skylines, other video games, and real life - is that if you're building for aesthetics , there are many right answers, but if you're buil…
The quarter acre of manicured grass, the per-working adult car, the maximum occupancy limits, the minimum square footage requirements, zoning in general all work to keep the "riff raff" out economically.
Nothing about sprawl housing is efficient. Its almost maximally inefficient - you get the worst of everything, the traffic and congestion problems of density without any of the actual density because the people centralize on an urban core and surround it in extraordinarily wide expanses of cloned stick houses. But that inefficiency is baked in by design to push out those who cannot afford to participate in such inefficiency. You don't need gates on your community if the area is unlivable for the working poor for miles around.