If anyone knows of any other city-building simulators worth mentioning, please let me know.
From video game to day job: How ‘SimCity’ inspired a generation of city planners
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Re: From video game to day job: How ‘SimCity’ inspired a generation of city planners
#12Re: From video game to day job: How ‘SimCity’ inspired a generation of city planners
#13Re: From video game to day job: How ‘SimCity’ inspired a generation of city planners
#14I don't get the feeling that SimCity suggests that car-centric solutions are the "right" answers. My interpretation always was that it shows you how ideal mass transit solutions were but why economic pressure could keep them from working. Ultimately it seemed like the message was that pure capitalism was biased towards solutions that just barely met the citizens' needs. The lack of parking lots was always an obvious…
Mass transit enthusiasts would probably love OpenTTD. Instead of managing a city, you manage a transit company that operates ships, planes, trucks, buses, and most of all trains. Cities grow as you serve them with more mass transit, which maybe is more optimistic than real life, but on the other hand the game also teaches you that tearing up half the city to install a massive train yard is very expensive and will mak…
It also teaches you that long routes are magically always more profitable. :P
Re: From video game to day job: How ‘SimCity’ inspired a generation of city planners
#15I don't get the feeling that SimCity suggests that car-centric solutions are the "right" answers. My interpretation always was that it shows you how ideal mass transit solutions were but why economic pressure could keep them from working. Ultimately it seemed like the message was that pure capitalism was biased towards solutions that just barely met the citizens' needs. The lack of parking lots was always an obvious…
Mass transit enthusiasts would probably love OpenTTD. Instead of managing a city, you manage a transit company that operates ships, planes, trucks, buses, and most of all trains. Cities grow as you serve them with more mass transit, which maybe is more optimistic than real life, but on the other hand the game also teaches you that tearing up half the city to install a massive train yard is very expensive and will mak…
Re: From video game to day job: How ‘SimCity’ inspired a generation of city planners
#16It's crazy how much SimCity cities look like the cities we've built for the last 75 years. Our cities really can be simplified to a game "fun" for someone to dive in right away. My thesis is that cities are oversimplified and stratified into easily separable blocks because they're easier to "industrialize" that way. This is causing crazy transportation requirements and isolation. If we mixed uses up a bit we could sa…
[0]https://www.youtube.com/watch?v=z75lu0wKbX8
Someone else posted the "General Motors streetcar conspiracy" already.
Re: From video game to day job: How ‘SimCity’ inspired a generation of city planners
#17It's crazy how much SimCity cities look like the cities we've built for the last 75 years. Our cities really can be simplified to a game "fun" for someone to dive in right away. My thesis is that cities are oversimplified and stratified into easily separable blocks because they're easier to "industrialize" that way. This is causing crazy transportation requirements and isolation. If we mixed uses up a bit we could sa…
Re: From video game to day job: How ‘SimCity’ inspired a generation of city planners
#18Re: From video game to day job: How ‘SimCity’ inspired a generation of city planners
#19https://logicmag.io/06-model-metropolis/ - which talks about simcity's inspiration from Jay Forrester's 'Urban Dynamics" and it's flaws.
Also, https://placesjournal.org/article/a-city-is-not-a-computer/ , which is something I've been meaning to read & contrast alongside Geoffrey West's works ( https://www.ted.com/talks/geoffrey_west_the_surprising_math_... ).
There's also a recent interview between an urban planner in portland (the citybeautiful youtube channel) and a developer at cities:skylines: https://www.youtube.com/watch?v=7c5pSCgbZ84
Re: From video game to day job: How ‘SimCity’ inspired a generation of city planners
#20It's crazy how much SimCity cities look like the cities we've built for the last 75 years. Our cities really can be simplified to a game "fun" for someone to dive in right away. My thesis is that cities are oversimplified and stratified into easily separable blocks because they're easier to "industrialize" that way. This is causing crazy transportation requirements and isolation. If we mixed uses up a bit we could sa…