I am a Mechanical Engineer and we use SolidWorks for CAD. I was surprised to find there exists no 3D modeling software (Nurbs / Polygonal based) that I can model using accurate dimensions. 3DSMax, Maya, Modo, C4D, Blender, Houdini, you name it. I understand that they’re not doing parametric modeling such as SolidWorks, Inventor, etc. but there has to be a way to merge both modeling paradigms. I was honestly shocked a…
> Does anyone know why visualization folks don’t care about dimensional accuracy? Maybe because the intended output is more about proportion than absolute dimensions? Besides, you can specify dimensions in the programs you mention, Blender, Modo etc. See here for Vectary: https://www.vectary.com/3d-modeling-learn/dimensions-how-to-...
3D Modelling in a Browser
41–50 of 78 posts
Re: 3D Modelling in a Browser
#42Oh man I hate receiving spam from these people. They don't provide an unsubscribe link, and when I ask them to stop sending me these e-mails, they say they won't and that I should manually log in to their website and delete my account. I don't have time to deal with this but I hope someone takes them to task for that.
In the time it took to write that comment you could have deleted your account. At least they do have a "delete account" button, a lot of services do not.
BTW, you can sign up with a fake non-existent email to check it out, you don't need to confirm your account to start using the app.
Re: 3D Modelling in a Browser
#43Does per monthly pricing turn off a lot of people? My usage patterns are pretty uneven and - although I know I can unsubscribe/resubscribe - I end up feeling like I'm probably wasting my money when I'm not using it (despite the low price) It's irrational but there you go. Does anybody consider a per-usage pricing model? Is there some reason why that is a terrible idea?
Sadly, as time goes on this is becoming increasingly less common.
Re: 3D Modelling in a Browser
#44Re: 3D Modelling in a Browser
#45I am a Mechanical Engineer and we use SolidWorks for CAD. I was surprised to find there exists no 3D modeling software (Nurbs / Polygonal based) that I can model using accurate dimensions. 3DSMax, Maya, Modo, C4D, Blender, Houdini, you name it. I understand that they’re not doing parametric modeling such as SolidWorks, Inventor, etc. but there has to be a way to merge both modeling paradigms. I was honestly shocked a…
Re: 3D Modelling in a Browser
#46Does per monthly pricing turn off a lot of people? My usage patterns are pretty uneven and - although I know I can unsubscribe/resubscribe - I end up feeling like I'm probably wasting my money when I'm not using it (despite the low price) It's irrational but there you go. Does anybody consider a per-usage pricing model? Is there some reason why that is a terrible idea?
Re: 3D Modelling in a Browser
#47See also: Clara.io [0], Onshape [1], Lagoa (bought a few years ago by Autodesk) [2] I must confess I struggle to see the long-term market for these services - I was working on a startup in the field for a while, and eventually decided it wasn't worth continuing. The only thing these services really offer above desktop equivalents (which Autodesk totally dominate) is the collaboration (like Google Docs for 3D). But do…
I’m not going to convince my team to move over from the tools they use. But the engineering team that makes their jobs irrelevant because they bid by 50% lower through increased efficiency will.
Rendering is computationally heavy, so a browser is not ideal. However, offloading simulation, file storage, version handling, etc to the ‘cloud’ has boundless potential for productivity and efficieny increases.
Re: 3D Modelling in a Browser
#48See also: Clara.io [0], Onshape [1], Lagoa (bought a few years ago by Autodesk) [2] I must confess I struggle to see the long-term market for these services - I was working on a startup in the field for a while, and eventually decided it wasn't worth continuing. The only thing these services really offer above desktop equivalents (which Autodesk totally dominate) is the collaboration (like Google Docs for 3D). But do…
I'll plug our product here as well https://3dc.io
Missing (couldn't find) many useful and necessary components (e.g. explicit sizing, rulers/measurement, pivot points).
Re: 3D Modelling in a Browser
#49See also: Clara.io [0], Onshape [1], Lagoa (bought a few years ago by Autodesk) [2] I must confess I struggle to see the long-term market for these services - I was working on a startup in the field for a while, and eventually decided it wasn't worth continuing. The only thing these services really offer above desktop equivalents (which Autodesk totally dominate) is the collaboration (like Google Docs for 3D). But do…
I'll plug our product here as well https://3dc.io
Re: 3D Modelling in a Browser
#50...so, what kind of rendering tech does a tool like this rely on these days? WebGL? What's considered best practice on this front these days?
WebGL, which is now supported by all modern browsers, with WebGL2 (more flexible, fewer restrictions) around the corner. Most of the professional level tools as exhibited by the OP will be using a custom engine built on top of it. For smaller projects, the excellent Three.js [0] is an easy way into creating 3D in the browser. [0] https://threejs.org/
WebGPU is "around the corner". Apple/Mozilla/Google/Microsoft are all working on it. Google and Mozilla will ship it. Apple and Microsoft remain to be seen.