Show HN: Tile38 – Realtime geofencing and geospatial index
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Re: Show HN: Tile38 – Realtime geofencing and geospatial index
#2Do you plan on adding height-support? I'm sure some clients in the professional space would like to know "what room/floor in this building are you in?"
Re: Show HN: Tile38 – Realtime geofencing and geospatial index
#3This is definitely a cool product. I've been thinking of building something like this for use in a game server backend. Do you plan on adding height-support? I'm sure some clients in the professional space would like to know "what room/floor in this building are you in?"
Re: Show HN: Tile38 – Realtime geofencing and geospatial index
#4This is definitely a cool product. I've been thinking of building something like this for use in a game server backend. Do you plan on adding height-support? I'm sure some clients in the professional space would like to know "what room/floor in this building are you in?"
Re: Show HN: Tile38 – Realtime geofencing and geospatial index
#5This is definitely a cool product. I've been thinking of building something like this for use in a game server backend. Do you plan on adding height-support? I'm sure some clients in the professional space would like to know "what room/floor in this building are you in?"
I'm curious to know where one gets such "heigh-support" data from?
Re: Show HN: Tile38 – Realtime geofencing and geospatial index
#6This is definitely a cool product. I've been thinking of building something like this for use in a game server backend. Do you plan on adding height-support? I'm sure some clients in the professional space would like to know "what room/floor in this building are you in?"
I'm glad you like the product. Today it's possible to assign a Z coordinate to an object, which allows for querying on Lat/Lon and filtering on Z.
[0] - https://devblogs.nvidia.com/thinking-parallel-part-i-collisi...
Re: Show HN: Tile38 – Realtime geofencing and geospatial index
#7This is definitely a cool product. I've been thinking of building something like this for use in a game server backend. Do you plan on adding height-support? I'm sure some clients in the professional space would like to know "what room/floor in this building are you in?"
I'm curious to know where one gets such "heigh-support" data from?
Re: Show HN: Tile38 – Realtime geofencing and geospatial index
#8Re: Show HN: Tile38 – Realtime geofencing and geospatial index
#9Earlier quoted context omitted.
I'm curious to know where one gets such "heigh-support" data from?
GPS gives you a 3D fix (lat/lon/height). A common use case in aviation, particularly drones, is avoiding controlled airspace. The height of controlled airspace varies with location - for example a rural area might be 7500ft while near an airport traffic zone it might be only 1000ft or lower.
Re: Show HN: Tile38 – Realtime geofencing and geospatial index
#10Earlier quoted context omitted.
GPS gives you a 3D fix (lat/lon/height). A common use case in aviation, particularly drones, is avoiding controlled airspace. The height of controlled airspace varies with location - for example a rural area might be 7500ft while near an airport traffic zone it might be only 1000ft or lower.
GPS isn't too great in skyscrapers. In most current gen smartphones GPS can only really pin you to a 16ft resolution on a current gen smartphone in ideal conditions [0]. This gets worse indoors and if the target is moving. [0] - https://www.gps.gov/systems/gps/performance/accuracy/
https://estimote.com (etc)