Real time lightsaber tracking and rendering on the Kinect
11–20 of 24 posts
Re: Real time lightsaber tracking and rendering on the Kinect
#12Re: Real time lightsaber tracking and rendering on the Kinect
#13Re: Real time lightsaber tracking and rendering on the Kinect
#14Couldn't you do this with any webcam and CV? I don't see how the depth component makes it any easier.
http://en.wikipedia.org/wiki/Blob_detection
The youtube video channel of the author has his previous demos : http://www.youtube.com/user/yankeyan
Re: Real time lightsaber tracking and rendering on the Kinect
#15Wouldn't it be better if he was only holding a small 6" long stick, the kinect tracks that, and digitally adds the extended lightsaber? Maybe this was just his step 1. It would minimize the destruction caused in your home from swinging around a 4' stick.
The full length stick works better for duels. Filming cool duels is pretty much what this thing screams to be used for. Of course to minimize damage, you could probably use something lighter than a solid wooden stick.
Re: Real time lightsaber tracking and rendering on the Kinect
#16Re: Real time lightsaber tracking and rendering on the Kinect
#17Wouldn't it be better if he was only holding a small 6" long stick, the kinect tracks that, and digitally adds the extended lightsaber? Maybe this was just his step 1. It would minimize the destruction caused in your home from swinging around a 4' stick.
Maybe you could use the wiimote in combination with the physical tracking to get more precise telemetry + precise physical location and AR.
Re: Real time lightsaber tracking and rendering on the Kinect
#18...if by "real time" you mean delayed by 200ms.
The framerate is pretty bad, though. I wonder why - I was under the impression the Kinect captures at 30fps.