Real time lightsaber tracking and rendering on the Kinect
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Real time lightsaber tracking and rendering on the Kinect
1–10 of 24 posts
Re: Real time lightsaber tracking and rendering on the Kinect
#2Re: Real time lightsaber tracking and rendering on the Kinect
#3So how did he do that? (High level explanation is fine)
Re: Real time lightsaber tracking and rendering on the Kinect
#4Re: Real time lightsaber tracking and rendering on the Kinect
#5Pretty cool though for sure.
Re: Real time lightsaber tracking and rendering on the Kinect
#6It would minimize the destruction caused in your home from swinging around a 4' stick.
Re: Real time lightsaber tracking and rendering on the Kinect
#7Looks like fun!
Re: Real time lightsaber tracking and rendering on the Kinect
#8Wouldn't it be better if he was only holding a small 6" long stick, the kinect tracks that, and digitally adds the extended lightsaber? Maybe this was just his step 1. It would minimize the destruction caused in your home from swinging around a 4' stick.
Re: Real time lightsaber tracking and rendering on the Kinect
#9Wouldn't it be better if he was only holding a small 6" long stick, the kinect tracks that, and digitally adds the extended lightsaber? Maybe this was just his step 1. It would minimize the destruction caused in your home from swinging around a 4' stick.
Re: Real time lightsaber tracking and rendering on the Kinect
#10disappointingly there is still a bit of lag in there. Though I'm sure that can be improved in time. It would be interesting to see him swing the stick around faster, see if the rendering can keep up an still track the stick when it is a blur. Looks like fun!