I've unfortunately been dragged into some of the conversations around the proposed 2D graphics library (despite trying to avoid them), and the proposal is
awful. It's a mid-'90s vector graphics proposal that is inadequate for fast GPU-accelerated rendering. A modern library that aimed to be actually used in the industry would probably look more like WebRender (though WebRender's API is admittedly a bit of a mess, the principles are sound). There is no way that browsers or PDF readers or Illustrator or Toon Boom Harmony or whoever else does vector graphics in industry would ever use the C++ proposal.
When I brought this up, the proponents of the library dug in their heels and said that it's not intended for apps like Flash, PDF readers, and browsers, but rather intended for (a) teaching and (b) for companies that have prohibitions on using third-party code. The teaching use case (a) is unconvincing, because while Logo was indeed a good teaching tool and it'd be great to resurrect it, there's no need to do so in the standard library. As far as I could tell, the real reason was (b) for the proponents of the spec, and, needless to say, that's a horrible reason to put something in the standard library. It's effectively an attempt to route around some random dysfunctional company policy by saddling everyone with a burden for all time.