Looks very cool! I have a question - with AI nowadays that can dominate pretty much any board game - is there any hope for anyone 'hand coding' a strategy here against someone who just trains an AI model. How does the problem space change in a game such as this where it may be 1v8 opponents vs a 1v1 game such as chess I wonder
Some competitions like this only give you a certain amount of "cycles" per turn, so hand written solutions would have an "advantage" in that sense. I don't know if that method is applicable to this particular game though, since the processing is done by the user.
Battlesnake – Competitive Snake Games over HTTP
41–50 of 55 posts
Re: Battlesnake – Competitive Snake Games over HTTP
#42Just curious, what would be the best hosting option for beginners to use for their snake API server?
Re: Battlesnake – Competitive Snake Games over HTTP
#43For those that clicked thinking there be an actual multiplayer snake game over http: slither.io Be warned, this can ruin productivity in your day.
Write up: https://devblog.kogan.com/blog/kogame-django-channels
Game: https://kogame-snek.herokuapp.com/
Disclaimer: it’s not very good. It was a one day project.
Re: Battlesnake – Competitive Snake Games over HTTP
#44Re: Battlesnake – Competitive Snake Games over HTTP
#45Re: Battlesnake – Competitive Snake Games over HTTP
#46For those that clicked thinking there be an actual multiplayer snake game over http: slither.io Be warned, this can ruin productivity in your day.
We ran a hackday where we attempted to build a multiplayer snake over websockets using Django channels. I don’t think I touched on it in the write up, but websockets/tcp is the wrong choice for this kind of game. Write up: https://devblog.kogan.com/blog/kogame-django-channels Game: https://kogame-snek.herokuapp.com/ Disclaimer: it’s not very good. It was a one day project.
Re: Battlesnake – Competitive Snake Games over HTTP
#47Does anyone have a list of competitive programming challenges like this? Specifically where you're programming a board game against other algorithms. Googling "competitive programming challenges" doesn't yield a lot of good results. I'm aware of http://fruitbots.org/ , which I had a lot of fun with.
Re: Battlesnake – Competitive Snake Games over HTTP
#48Earlier quoted context omitted.
We ran a hackday where we attempted to build a multiplayer snake over websockets using Django channels. I don’t think I touched on it in the write up, but websockets/tcp is the wrong choice for this kind of game. Write up: https://devblog.kogan.com/blog/kogame-django-channels Game: https://kogame-snek.herokuapp.com/ Disclaimer: it’s not very good. It was a one day project.
I'm surprised that Websockets is the wrong choice. What would be the right choice? WebRTC?
Re: Battlesnake – Competitive Snake Games over HTTP
#49I just realized that a multiplayer Snake is basically the TRON racing game played on a discrete grid.
Re: Battlesnake – Competitive Snake Games over HTTP
#50I just realized that a multiplayer Snake is basically the TRON racing game played on a discrete grid.
I remember playing xtron in the office maybe 20 years ago. https://screenshots.debian.net/package/xtron