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Ask HN: Is it practical to create a software-controlled model rocket?

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71–78 of 78 posts

Re: Ask HN: Is it practical to create a software-controlled model rocket?

#71

I’m pretty sure that your problem isn’t going to be the software but rather the engine and the rocket itself. Hobby rockets use simple solid fuel engines you’ll need to build an actual liquid rocket engine with controlled thrust that can be reignited the rocket it self also need to be large enough to be aerodynamically controlled and hobby rockets tend to be too light so they’ll simply tumble in the wind. While you d…

Couldn't you develop some sort of servo-controlled thrust deflector that allowed you to effectively reduce the net thrust without throttling the engine itself? It would be similar to thrust reversal on jet engines, but you would only do it partially since you're aiming for thrust reduction instead of reversal.

Re: Ask HN: Is it practical to create a software-controlled model rocket?

#72
post #22

It's likely to be difficult. I heard a good analogy once: imagine balancing a broom, handle pointed straight down, on one fingertip. It's not that hard. Now imagine balancing a toothpick. Impossible. Scale matters. Bigger things are more stable.

If the toothpick was spinning around it's long axis it would be hell easy to balance it. Not only bigger things are stable, it depends on the dynamics of what you are trying to solve.

Re: Ask HN: Is it practical to create a software-controlled model rocket?

#73
post #16
post #5

Be really careful. Adding guidance to a hobby rocket may classify it as a missile, and you will need to start looking into ITAR.

A hobby grade throttling and gimbaling rocket engine, with free documentation and open source guidance software sounds like an absolute proliferation nightmare scenario.

I tried to buy stuff much more simple to what we are talking about here and the vendors wanted ITAR weivance papers and stuff.

Re: Ask HN: Is it practical to create a software-controlled model rocket?

#74
post #61
post #5

Be really careful. Adding guidance to a hobby rocket may classify it as a missile, and you will need to start looking into ITAR.

This is a common rumor but appears not be be based in reality. Lots of hobby rockets have guidance now. It's fairly common to have enough guidance that the thing will go straight up.

Well reading the ITAR guidelines it is clearly covered under Category IV (Launch Vehicles, Guided Missiles, Ballistic Missiles, Rockets, Torpedoes, Bombs, and Mines).

Specifically:

  (1) Flight control and guidance systems (including guidance sets) specially designed for articles enumerated in paragraph 
  (a) of this category (MT for those articles enumerated in paragraphs (a)(1) and (a)(2) of this category);

  Note to paragraph (h)(1): A guidance set integrates the process of measuring and computing a vehicle's position and 
  velocity (i.e., navigation) with that of computing and sending commands to the vehicle's flight control systems
  to correct the trajectory.

Re: Ask HN: Is it practical to create a software-controlled model rocket?

#75
post #66

This isn't a computing hardware or software problem, it's an aerodynamics and propulsion, structures problem. A team of engineering graduate students with a bit of funding might succeed, but the cost and custom hardware would be pretty high. The problem also gets more difficult as the rocket gets smaller. Also, failed rockets are flying bombs, not something to be done lightly.

It's also quite a challenging control problem, which at the end of the day turns into a software problem. You can see what spacex (probably) does to turn it into a tractable problem for real time control in http://www.larsblackmore.com/iee_tcst13.pdf (Blackmore leads entry, descent, and landing at spacex).

My point being that the design of the control system is the hard part and the software implementation while not trivial isn't the problem being solved.

And the design of the control system for a small model rocket and whatever control authority can be created for it in hardware are super hard compared to however it is implemented.

Re: Ask HN: Is it practical to create a software-controlled model rocket?

#76
post #71

I’m pretty sure that your problem isn’t going to be the software but rather the engine and the rocket itself. Hobby rockets use simple solid fuel engines you’ll need to build an actual liquid rocket engine with controlled thrust that can be reignited the rocket it self also need to be large enough to be aerodynamically controlled and hobby rockets tend to be too light so they’ll simply tumble in the wind. While you d…

Couldn't you develop some sort of servo-controlled thrust deflector that allowed you to effectively reduce the net thrust without throttling the engine itself? It would be similar to thrust reversal on jet engines, but you would only do it partially since you're aiming for thrust reduction instead of reversal.

Could be but since your burn time is very short and the rocket gets lighter as it burns I’m not sure that would work either.

If you go this route you might as well just use an EDF engine instead of a rocket engine for the landing.

Re: Ask HN: Is it practical to create a software-controlled model rocket?

#77

I’m pretty sure that your problem isn’t going to be the software but rather the engine and the rocket itself. Hobby rockets use simple solid fuel engines you’ll need to build an actual liquid rocket engine with controlled thrust that can be reignited the rocket it self also need to be large enough to be aerodynamically controlled and hobby rockets tend to be too light so they’ll simply tumble in the wind. While you d…

Hybrid motors using solid fuels (plastic, rubber, cardboard, even sausage) and liquid oxidizer (typically nitrous oxide) are pretty common in hobby rocketry. These can be trivially made throttleable within a range by metering the NO2 flow. With the proper fuel core, they can be kept "smoldering" for shutdown / relight by maintaining a trickle of oxidizer to keep the fuel surface at combustion temperature.

Re: Ask HN: Is it practical to create a software-controlled model rocket?

#78
post #66

Earlier quoted context omitted.

It's also quite a challenging control problem, which at the end of the day turns into a software problem. You can see what spacex (probably) does to turn it into a tractable problem for real time control in http://www.larsblackmore.com/iee_tcst13.pdf (Blackmore leads entry, descent, and landing at spacex).

My point being that the design of the control system is the hard part and the software implementation while not trivial isn't the problem being solved. And the design of the control system for a small model rocket and whatever control authority can be created for it in hardware are super hard compared to however it is implemented.

Sure, I was just pointing out that control wasn't on your list - it doesn't fall under any of aerodynamics or propulsion or structures.
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