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Show HN: Open source balloon simulation with Three.js

alexanderperrin.com.au

51–60 of 62 posts

Re: Show HN: Open source balloon simulation with Three.js

#51
post #6

Earlier quoted context omitted.

Super glad it's working for you! May I ask what sort of device you're using? I'm quite curious.

To give you second data point, it crashes (probably OOM) on my $39 phone.

Where do you get a $39 phone?

Re: Show HN: Open source balloon simulation with Three.js

#52
post #51
post #6

Earlier quoted context omitted.

To give you second data point, it crashes (probably OOM) on my $39 phone.

Where do you get a $39 phone?

BestBuy has "disposable" androids - probably subsidized by the carrier they're locked to. Just checked - $25 for an ATT phone, used to be $30/$40 with/without sale.

I'm certain other places do too.

Re: Show HN: Open source balloon simulation with Three.js

#53
I love this low poly aesthetic, and it's been a dream of mine to work on a little side project that uses it. You might have given me the inspiration to go out and mess around a bit and see what I can come up with.

I'm curious about your background. I've built games (and hacked SNES games), but always leaned heavily on others for art and audio, and I'm curious if those were skills you had coming into your projects.

Re: Show HN: Open source balloon simulation with Three.js

#54

Perhaps not as technically impressive, but this [0] other short game/experience from the same creator is extraordinarily charming and well produced! [0]: https://alexanderperrin.com.au/paper/shorttrip/

I feel like this was a part of a chrome experiment in the early days of html5.

Re: Show HN: Open source balloon simulation with Three.js

#55
post #51
post #6

Earlier quoted context omitted.

To give you second data point, it crashes (probably OOM) on my $39 phone.

Where do you get a $39 phone?

It's myPhone Pocket, Android 6, 512MB ram, 4GB flash. I found it now cheapest for €42 [1], year ago I found it for €39. The only downside is that default apps cannot be uninstalled, that makes the phone almost unusable. It was never locked to any carrier. It's dual sim but I never had sim in it, I use it only as pocket-wifi-browser (102 grams!) and for app development.

[1] https://www.gigastore.sk/4-az-48-vcetne/myphone-pocket-cerny...

Re: Show HN: Open source balloon simulation with Three.js

#56
post #24

Earlier quoted context omitted.

Super glad it's working for you! May I ask what sort of device you're using? I'm quite curious.

Gorgeous, and works better on my Ipad than my Macbook. Does anyone have any idea why?

Same goes with me actually. I'm not entirely sure but I think most of it is attributed to the huge amount of optimisations and refinements that have gone into the modern mobile GPU's. While the mobiles don't seem to be quite as diverse in their capability, they excel at what they can do!

The future is a strange place.

Re: Show HN: Open source balloon simulation with Three.js

#57

Wow, things have come a long way. When CSS3 and jQuery first started gaining some traction ( https://technotarek.com/sky (first balloon appears at ~10s) My favorite was a simple tail wag ( https://technotarek.com/cat ). Edit: noted desktop only

This is really effective! Nice work. Indeed though there are some astonishing capabilities for the web out there now.

Re: Show HN: Open source balloon simulation with Three.js

#58

Hey Alexander, this game looks like so much fun! https://alexanderperrin.com.au/portfolio/ropejacks/ Aren't you going to finish it?

Hey! If funding came our way we'd definitely look into it! Alas, the project's been put on a pretty indefinite hiatus. I'm starting to come around to the idea of just releasing all my unfinished things as open source projects, so maybe we'll end up doing the same with that one?

Glad you like the look of it though! Perhaps it'll start up again some day...

Re: Show HN: Open source balloon simulation with Three.js

#59

Cool! This is nice to just run locally and play around with the parameters. I know the feeling of rediscovering abandoned sketches and projects, and thinking that they're not so bad after all.

Glad you got it running ok! There should be heaps to play with.

Yeah! I compare this to a lot of the work I'm doing currently and I start to wonder what on earth I'm doing... Gotta get back to pointless Three.js experiments! They were good days.

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