Earlier quoted context omitted.
Plus handests have different proprietary apis for the more advanced stuff in j2me. Certainly as soon as you start trying to do anything 'interesting' it becomes a nightmare and there is a lot of space to improve. Mobile widgets might prove to be a good solution. I forgot another problem: uncertainty about monetization. Theres no proven way to make money on mobile yet. Do you go ad supported? Sell to operators, device…
Here in germany several companies are making good money with mobile phones. Usually the payment is all through "premium SMS", which can cost up to 5. So you can sell an application for 5 by having the user send an SMS to a certain number (you can also make it a monthly charge of 5, if you are lucky). Not sure how it works in the US. A huge share of the 5 goes to the operator, I think at least 40%, but it still wo…
Same here in the UK. There are a lot of companies tricking kids into premium subscription services for ringtones, etc.
Perhaps there is an oppertunity for a mobile marketplace/portal for applications? I think there are plenty of these for games, but are there any for apps? If the portal handled distribution, easy installation, etc it could work.