Were they making 2D cars before?
Ford's designers are learning to create 3D cars in VR
11–20 of 61 posts
Re: Ford's designers are learning to create 3D cars in VR
#12So what? The industry is far too conservative to bring any sort of radical design to mass market. This may as well be "Ford designers are learning to use A1 paper instead of letter sized"
I don’t think we need a radically new design for cars? ‘The Homer’ comes to mind. >.>
Re: Ford's designers are learning to create 3D cars in VR
#13They obviously showed a lot of meticulously mated actual 3D components but those were all prepared in a CAD program. Sure, the VR sketch might be useful, but the visual part of the video is quite a lot of marketing spin when it’s not showing the abstract lines. And I’m not sure that VR is the best way to “feel” a car in this way either. A car is an extension of your body, so it’s just as important where/what your sho…
Basically any usage of VR outside of gaming right now is guaranteed to just be marketing nonsense. The hardware simply isn’t there for real world professional usage as a productivity enhancing device. Some day we’ll be there, but the current state of even the most advanced HMDs is little beyond toy prototypes at this point.
I've seen some noise about VR used to locate pipes and wires when digging. That seems pretty legit.
I've also heard of VR used in conjunction with building construction, although it's less obvious to me just how useful it would be.
Re: Ford's designers are learning to create 3D cars in VR
#14I'm having trouble with the title. Wouldn't the title be equally as correct written as "create VR cars in 3D", or even just "create cars in VR". And that's before mentioning that 'create' is ambiguous. Build or design??? Could someone convince me on the use case? I get that designing a car in 20 hours is 'better' than in 20 weeks. But with all the 1000s of hours put into other considerations, is this going to make an…
As far as the title, I think just dropping the "3D" might make it better?
Re: Ford's designers are learning to create 3D cars in VR
#15As Paul Graham says, all good ideas have an "ugly duckling" phase.
Re: Ford's designers are learning to create 3D cars in VR
#16Were they making 2D cars before?
Re: Ford's designers are learning to create 3D cars in VR
#17They obviously showed a lot of meticulously mated actual 3D components but those were all prepared in a CAD program. Sure, the VR sketch might be useful, but the visual part of the video is quite a lot of marketing spin when it’s not showing the abstract lines. And I’m not sure that VR is the best way to “feel” a car in this way either. A car is an extension of your body, so it’s just as important where/what your sho…
Compared to looking at a flat computer screen, I would think this would certainly be a move in the right direction.
Re: Ford's designers are learning to create 3D cars in VR
#18Earlier quoted context omitted.
Basically any usage of VR outside of gaming right now is guaranteed to just be marketing nonsense. The hardware simply isn’t there for real world professional usage as a productivity enhancing device. Some day we’ll be there, but the current state of even the most advanced HMDs is little beyond toy prototypes at this point.
> Basically any usage of VR outside of gaming right now is guaranteed to just be marketing nonsense. I've seen some noise about VR used to locate pipes and wires when digging. That seems pretty legit. I've also heard of VR used in conjunction with building construction, although it's less obvious to me just how useful it would be.
Re: Ford's designers are learning to create 3D cars in VR
#19This is beautiful because I think this is just the beginning. Who knows if we'll still be designing cars in VR in the long run. But it is really nice that people are beginning to experiment and tools to help them do so are emerging. As Paul Graham says, all good ideas have an "ugly duckling" phase.
Re: Ford's designers are learning to create 3D cars in VR
#20Earlier quoted context omitted.
Basically any usage of VR outside of gaming right now is guaranteed to just be marketing nonsense. The hardware simply isn’t there for real world professional usage as a productivity enhancing device. Some day we’ll be there, but the current state of even the most advanced HMDs is little beyond toy prototypes at this point.
> Basically any usage of VR outside of gaming right now is guaranteed to just be marketing nonsense. I've seen some noise about VR used to locate pipes and wires when digging. That seems pretty legit. I've also heard of VR used in conjunction with building construction, although it's less obvious to me just how useful it would be.