The Day I Fell in Love with Fuzzing
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The Day I Fell in Love with Fuzzing
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Re: The Day I Fell in Love with Fuzzing
#2Am I underestimating the quantity or smth?
Re: The Day I Fell in Love with Fuzzing
#3The fuzzing is interesting but whats the deal with storing config files as binaries in 2019? Paradox has tons of text configs and doesn't even bother minifying them. Am I underestimating the quantity or smth?
Re: The Day I Fell in Love with Fuzzing
#4The fuzzing is interesting but whats the deal with storing config files as binaries in 2019? Paradox has tons of text configs and doesn't even bother minifying them. Am I underestimating the quantity or smth?
The config files are for a game that was announced in 1999 and released in 2003.
> That’s the way things were until mid-2018 when I revisited the project.
Re: The Day I Fell in Love with Fuzzing
#5Re: The Day I Fell in Love with Fuzzing
#6I've dug into parsers a few times, but everything I encountered seemed to think that once I had a parsed tree of commands it was obvious how to consume it...and it wasn't (for me). I've never had the free time to dedicate to experimenting that abstractly, so anytime I'm tempted to write a DSL or similar for a current problem I punt and do something else.
Does anyone have advice on how to find nice ways to use parsers/lexers in a practical way that doesn't involve a massive investment of time or assume I have a lot of abstract comp sci background? Every thing I've seen has been more of a compilers course, which seems overkill.
Re: The Day I Fell in Love with Fuzzing
#7Re: The Day I Fell in Love with Fuzzing
#8> When I got started, I had just learned how to use yacc (really Bison) and lex (really flex) I've dug into parsers a few times, but everything I encountered seemed to think that once I had a parsed tree of commands it was obvious how to consume it...and it wasn't (for me). I've never had the free time to dedicate to experimenting that abstractly, so anytime I'm tempted to write a DSL or similar for a current problem…
Barring that, you can google "compiler tutorial" and just start looking for one you like. One nice thing about compilers is they consist of a lot of stages and while the whole is arguably greater than the sum of its parts, the parts are all pretty darned useful on their own, too.
Re: The Day I Fell in Love with Fuzzing
#9> When I got started, I had just learned how to use yacc (really Bison) and lex (really flex) I've dug into parsers a few times, but everything I encountered seemed to think that once I had a parsed tree of commands it was obvious how to consume it...and it wasn't (for me). I've never had the free time to dedicate to experimenting that abstractly, so anytime I'm tempted to write a DSL or similar for a current problem…
What skills/languages do you have? It can help tune the suggestions. Barring that, you can google "compiler tutorial" and just start looking for one you like. One nice thing about compilers is they consist of a lot of stages and while the whole is arguably greater than the sum of its parts, the parts are all pretty darned useful on their own, too.
I can't argue about the broad applicability of compilers, but the main reason I've avoided such tutorials is that I'm looking for something I can get the basics of in hours/days rather than a weeks/months.
Re: The Day I Fell in Love with Fuzzing
#10Earlier quoted context omitted.
he's talking about reworking it in 2018. > That’s the way things were until mid-2018 when I revisited the project.
Yes, because retro-gaming is a thing.
Maybe he's just got used to it.