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Itch.io – Marketplace for Indie Games

itch.io

21–30 of 46 posts

Re: Itch.io – Marketplace for Indie Games

#21
post #19

I'd love to support this service. They do everything right - they take 0% of the game and give the entire amount to the devs. In contrast Steam takes 25% (earlier 30%). The tools itch offers to devs to package/upload their game are considered to be best-in-class in the industry and they're all open source [0]. There's an excellent article that talks about the difficulties in creating a competitor to Steam, and the ki…

Many excellent indie games are on itch though - take Celeste, for example.

https://mattmakesgames.itch.io/celeste

Re: Itch.io – Marketplace for Indie Games

#22
True or not, itch has always been categorized in my head as "the place you put your game if you can't get on steam/GOG", like having your website hosted on geocities instead of your own domain.

I don't know what could be done to change that stigma, maybe a "killer app" as someone else in the comments said, because as has been pointed out, everything else about the platform seems favorable.

Re: Itch.io – Marketplace for Indie Games

#23
post #21
post #19

I'd love to support this service. They do everything right - they take 0% of the game and give the entire amount to the devs. In contrast Steam takes 25% (earlier 30%). The tools itch offers to devs to package/upload their game are considered to be best-in-class in the industry and they're all open source [0]. There's an excellent article that talks about the difficulties in creating a competitor to Steam, and the ki…

Many excellent indie games are on itch though - take Celeste, for example. https://mattmakesgames.itch.io/celeste

Oh of course, Itch does have several games. It's just that it didn't have the game I wanted when I went there. It might be a long time before I want to try a game and check out itch once more.

Coincidentally the video I linked reviewed Celeste in addition to Hollow Knight, but Girlfriend liked the latter much more. That's why I went with Hollow Knight.

Re: Itch.io – Marketplace for Indie Games

#24

True or not, itch has always been categorized in my head as "the place you put your game if you can't get on steam/GOG", like having your website hosted on geocities instead of your own domain. I don't know what could be done to change that stigma, maybe a "killer app" as someone else in the comments said, because as has been pointed out, everything else about the platform seems favorable.

I think that's a common perception of the site, but the barrier to entry on Steam nowadays is a 100 dollar fee. Nowadays if you want your game on Steam, you can get it on Steam.

Re: Itch.io – Marketplace for Indie Games

#25
post #19

I'd love to support this service. They do everything right - they take 0% of the game and give the entire amount to the devs. In contrast Steam takes 25% (earlier 30%). The tools itch offers to devs to package/upload their game are considered to be best-in-class in the industry and they're all open source [0]. There's an excellent article that talks about the difficulties in creating a competitor to Steam, and the ki…

You are using itch wrong. It's like Netflix: you don't use it with a movie in mind. They won't have it. Instead, you go to it to find something new that they are recommending.

Re: Itch.io – Marketplace for Indie Games

#26
post #24

True or not, itch has always been categorized in my head as "the place you put your game if you can't get on steam/GOG", like having your website hosted on geocities instead of your own domain. I don't know what could be done to change that stigma, maybe a "killer app" as someone else in the comments said, because as has been pointed out, everything else about the platform seems favorable.

I think that's a common perception of the site, but the barrier to entry on Steam nowadays is a 100 dollar fee. Nowadays if you want your game on Steam, you can get it on Steam.

Agreed, and I think Steam's perception is eroding but still there. If a AAA dev released on itch, I think it would get instant elevation in status. But the way things are going, they're opening their own stores instead.

Re: Itch.io – Marketplace for Indie Games

#27
post #19

I'd love to support this service. They do everything right - they take 0% of the game and give the entire amount to the devs. In contrast Steam takes 25% (earlier 30%). The tools itch offers to devs to package/upload their game are considered to be best-in-class in the industry and they're all open source [0]. There's an excellent article that talks about the difficulties in creating a competitor to Steam, and the ki…

We need to evolve the terminology. The games on Itch.io are not Indie games - they are sub-Indie. Mostly amateur, hobbyist and school projects.

People who are making games as a serious side-gig or full-time job (ie. the typical definition of Indie) are all on Steam, and the best Indies are on console and Epic Games Store.

People want curation and less junk on Steam. Itch.io is exclusively... uncurated junk.

I think Itch.io would thrive if Steam increased their listing fee (Steam Direct) to $2,000 and required $100 annually if the game generated below $2,000 of gross revenue. This would be great for Indie games and consumers on Steam, but would give Itch.io an opening on the low end, so its probably why Valve isn't doing it. Ironically they are pushing their own top customers (and suppliers) to Epic with this strategy though!

I think Itch.io would be better with some kind of very cheap subscription, or being supported by advertising or sponsorship (integrated into game distributables). It could be like the Newgrounds of the next generation. It should be the place where you can try out low-end games for very little costs, secure in the knowledge that the executable has at least been verified for malware.

Re: Itch.io – Marketplace for Indie Games

#28
post #2

Itch is very cool. Their tools are dev friendly, even the download client got released as open source ( https://github.com/itchio ). And on the publishing side, they allow anyone to publish on the site, for free, no hoops to jump through. And if it's a paid app, they charge much less than Steam / iTunes / etc. Too bad they're not as popular with players. But I'm idly curious why Itch popped up now, since it's been ar…

yep my game is on itch. It's a great community. The tools and the developer side of the website are very good.

I did just some experimenting mixing genres, packaged into a browser game. itch low barrier to entry was great to find testers. got couple thousand person try it, with a 30% retention over a week, which to me, being hobbyist at the first game, is a huge success.

Re: Itch.io – Marketplace for Indie Games

#29
post #19

I'd love to support this service. They do everything right - they take 0% of the game and give the entire amount to the devs. In contrast Steam takes 25% (earlier 30%). The tools itch offers to devs to package/upload their game are considered to be best-in-class in the industry and they're all open source [0]. There's an excellent article that talks about the difficulties in creating a competitor to Steam, and the ki…

Your main point is still valid but Steam still takes 30% on the first $10 million in sales [0]. If you're an indie, this is almost certainly not going to apply to you [1].

There are a few new options for game marketplaces such as itch.io, the discord store, and the epic games store. All of them take a lower cut than steam. However, so far none of the steam alternatives have a large number of popular games.

[0] https://www.rockpapershotgun.com/2018/12/01/steam-taking-sma... [1] https://www.youtube.com/watch?v=WycVOCbeKqQ

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