This is really impressive, I didn't expect starcraft to be played this well by a machine learning based AI. I'm excited to read the paper when it comes out! That said, I'm not sure I agree that it was winning mainly due to better decision making. For context, I've been ranked in the top 0.1% of players and beaten pros in Starcraft 2, and also work as a machine learning engineer. The stalker micro in particular looked…
it seems like in some cases at least it didn't have to move the camera (it had direct interfaces) which for some of the stalker micro battles (especially in game 3 or 4?) the battles were larger than the screen space -- it would not have been possible to micro that well if your control interface limited what you can control or where you can place them.
In StarCraft 2, the game IS the interface. That is to say, the developers have constructed the game in such a way as to be difficult to control; and human mastery of the interface is a large percentage of the game. Strategy in the game is important, of course -- but this is not chess, where human beings are not limited by the interface of the game. In StarCraft, you are intentionally given a limited interface to monitor and control a gigantic game while under incredibly tight time controls.
And I should also note that Blizzard is extremely reluctant to add features that make it easier to control the game. I have a friend who works on the StarCraft 2 team. We talked at length about this one feature that he designed and proposed for the team to make a specific aspect of the game friendlier towards players. It was turned down for exactly the reasoning above -- the game is the interface. By making the game easier to control, it disrupts the entire experience; an StarCraft 2 that is easier to control is no longer StarCraft 2.