Some of the commentary shows that the UI is a barrier . The fact we can understand the strategies, but cannot physically make it happen shows that at least some of the advantage is just the precision of the inputs. Could be a new way to play SC2 like games where we can better communicate our intentions to the game. For example, make a type of move action where the stalkers automatically retreat and stop to fire, inst…
Personally, I think Starcraft 2 has chosen a near perfect balance, although I recognize that it leans more toward micromanagement than pretty much every competitive RTS game other than its predecessor. Coming from Brood War, I can say "you should be happy even being able to select huge numbers of units and hotkey groups of buildings." :)