The question about C++ vs Rust boils down, to me, when the game developers finally decide to switch. Game developers are not wedded to languages, if something is 25% more productive they WILL use it. If game developers flip, Rust is going to displace C++. Embedded, unfortunately, is not a good canary. I still program all of my devices with C and not C++. C++ simply brings nothing to the table for the end user of an e…
When Rust approaches and gets an IDE like Segger/Rowley, KEIL, IAR, etc then I’ll beleive it’s happening. But currently supporting a few old chips and the cargo package system having some ambiguous entries for other chips tells me it’s not close yet.