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FatBoy SoundFont

fatboy.site

1–10 of 67 posts

Re: FatBoy SoundFont

#2
Make sure you get to the bottom of the page and hear the linked samples.

The "King's Quest V - Oasis Theme" was so immersive I couldn't help clicking on the static image to try and play it.

Re: FatBoy SoundFont

#4
That's really cool to hear about. IMO you can't have enough SoundFonts... :-) Back when I used Reason a lot, I would load these into the sampler and see which sounds I liked better between the different collectoins. Spending more time in Linux these days, we are lucky to be able to open FOSS like LMMS(.io) and there's an SF2 Player instrument you can use for auditioning the various banks and patches within the SoundFont.

Re: FatBoy SoundFont

#5
Love it!

I had to go back and listen to one of my favorite midi tracks - the Ultima online Buccaneer's Den theme.

Using this sound font there are some really major improvements. Not that the original instrumentation that shipped with machines of the day didn't have its charm.

I love the fact that we used to literally ship midi files around for game music - it's such a technically elegant approach and because it could be thought of as just 'musical markup' it was even trivial to add compositions to websites - when we had severe bandwidth limitations.

While there's no question that the addition of a mastering step and the ability to ship perfectly 'rasterized' music (to mix metaphors) has meant we have a perfect rendition of the composer's intent and is vital for a lot of musical expression, there was always something fun about the idea that music directors were practically composing symphonies to be played by individual orchestras on each user's machine.

Re: FatBoy SoundFont

#8
I was using Creative SoundBlaster's 8MBGMSFX with Terra Nova: Strike Force Centauri and I found some samples to be way too loud. Popped in FatBoy and the title music sounds fantastic.

Re: FatBoy SoundFont

#10
Well, this inspired me to install ScummVM, install this pack, and finally beat Kings Quest VII Chapter 1. It was the first game I ever had as a kid, and I never was able to get past one of the puzzles. The audio sounds great!
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