Earlier quoted context omitted.
Take Two is the owner of 2K Games. Take Two has a USD 12.4 billion market cap. Take Two refers to 2K as a principal office. Quite the endavour for your friendly agent. Best bet would be to found a startup that greatly enhances revenue on old games by, say, automatically remastering them and them pitching to Take Two. You can't clever your way around 12 billion. Another thought: firms this size usually have their own…
I see. Thanks. So they kill it, cut out it's head and bury on a salt desert so people will forget it exists and buy their new game instead. Still feels that something isn't quite right in this being the only reason, it's strange. But yeah, you are right, would need to call more than one friend to get 6B USD just for fun money, to risk on the game industry because of a personal caprice :D Your ideas were better, thank…
Retro game engine for developers that enjoy creating games like it's 1997
121–124 of 124 posts
Re: Retro game engine for developers that enjoy creating games like it's 1997
#122Was anyone here at HN into Dark Forces II / Jedi Knight back in the day? The retro graphics of this post made me a bit nostalgic. The in-game scripting in Jedi Knight was my first exposure to software, and the modding community at Massassi was an incredibly creative and lively place. The poor checksums on game assets in Jedi Knight, along with early multiplayer on MSN Gaming Zone made the whole gaming community an ad…
Hello, you could say that. I love JK and I played the thing with the software renderer for years because my s3 virge card wouldn't render the game correctly. My son teases me these days "Jedi Knight sucks, dad!" when he catches me working on the site (this is Brian from Massassi; it's sort of still around).
I had a lot of fun in your community, learned a lot and also got a great introduction to practical computer software. It might have been a critical part of my career choice later on. My nick was Gandalv the Gray at the time, just a random 15-year-old kid with recent internet access and lots of excitement for what was definitely for me, and probably for many others, a very novel way of interacting with others (online). Jedi Knight & the community at Massassi was an important part of staying sane through middle school for me, when there were no other people around me with any sort of scientific or technical interest.
I don't think I've realized until I thought about it right now, but being able to interact with smart and creative people online back then was actually a very big deal for me. I think I really wanted something bigger and more interesting than my random middle school, most of the people there had completely different interests. It would have been much more lonely if it wasn't for the online interaction on the side; it was definitely the right community at the right time for me. It's also very cool to have been present during an early period in online gaming. When things were much more chaotic, and everything was being explored for the first time.
Thanks again, and take care :)
Re: Retro game engine for developers that enjoy creating games like it's 1997
#123Re: Retro game engine for developers that enjoy creating games like it's 1997
#124This is really cool, and I can’t believe I’ve lived long enough to see Quake 2 be called “retro.” I’ll likely live long enough to see the Unreal Engine of today called retro. I’ve never thought of this before, and it’s wild.
I wish they released UT99 under the GPL.