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The escape-room games industry is booming

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21–30 of 97 posts

Re: The escape-room games industry is booming

#21
post #7

> are explicitly about not having an easy way out Really? I've done a dozen and in every single one, you could simply exit back from the door you entered from. The rooms were never truly about "escaping", at least past the lore and story. They are about searching for clues and solving puzzles. I've never been in one where we were explicitly locked inside. Generally you just make your way through and exit out a differ…

That's because due to fire code, they aren't allowed to lock you in. You should be thankful that that is the case.

Re: The escape-room games industry is booming

#23
post #8

Honestly I fail to see their appeal. I did one and it was so boring. I think the main “appeal” is that it locks you in a room where everyone is forced to actually interact and not just stare at their phones. It seems to be mostly used for corporate outings or clubs, where people aren’t quite comfortable with each other yet. I’m thinking it would also be good for group dates. But for with your real friends with whom y…

Personally, I see the "Escape Room" boom as something akin to the "Fondue Party" craze in the 70's. It's a fun social outing... once. Eventually there won't be enough new customers to sustain the business model and they will disappear almost as quickly as they arrived. I'm sure there are better example, particularly ones from the entertainment industry booms of the 1920's and 1950's but I just can't think of any off…

The difference here is that those parties are approximately the same every time, minus different people.

Every room from every provider is different. While you can only go to one once, a metro area could have 100+ rooms. Quality varies, but the most motivated people could go regularly and not run out.

The tiny number of people who can go through a single room at a time limits scalability/profitability, while also ensuring most people in a local area could still be first-time visitors.

Re: The escape-room games industry is booming

#24
post #7

> are explicitly about not having an easy way out Really? I've done a dozen and in every single one, you could simply exit back from the door you entered from. The rooms were never truly about "escaping", at least past the lore and story. They are about searching for clues and solving puzzles. I've never been in one where we were explicitly locked inside. Generally you just make your way through and exit out a differ…

Curious -- what were the puzzles like? Do you remember any specific puzzles? I'm thinking of doing one but I don't know what to expect.

Edit: Not sure why downvoted, I'm genuinely curious of this person's experience. Is asking not allowed?

Re: The escape-room games industry is booming

#25

Can anyone comment on what puzzles they've had to solve in an escape room? I haven't been to one but people I know want to do it, not sure how fun it would be.

There are lots of different things.

I've done some where you have to physically search for hidden objects in the room, some where you sit down and do puzzles on paper, some where you have to recognize clues that refer to other things in the room, some where you have to figure out specific unexpected actions to take in a particular room or physical situation, and some where there were physical puzzle artifacts scattered around the room and it was quite recognizable what the puzzles were, but not necessarily obvious what to do with them.

So there really isn't just one style. (Also, some rooms give hints proactively, some give hints on request, while others are quite happy for you to lose if the hour runs out and you haven't figured it out yet.)

Re: The escape-room games industry is booming

#26

Can anyone comment on what puzzles they've had to solve in an escape room? I haven't been to one but people I know want to do it, not sure how fun it would be.

I've done several of these and highly recommend it. Part of the puzzle is that you don't always know what the objective is; you explore a themed room turning knobs, pushing things and looking for anything out of the ordinary that might resemble a clue. It could be that you knock on a painting hanging on the wall and a hidden door opens, revealing a key. You remember that you tried to open a chest earlier but it was locked. So you try the key and the chest opens, revealing another clue.

Re: The escape-room games industry is booming

#27

Can anyone comment on what puzzles they've had to solve in an escape room? I haven't been to one but people I know want to do it, not sure how fun it would be.

Most of the time, you're trying to solve different types of locks: key locks, 3 and 4 digit combination locks, combination locks with letters, directional locks (not going to say always try the Konami code, but there's a good chance that's going to be the answer), stuff like that. You may have to solve riddles to figure out where the keys and combinations are.

Some puzzles are purely observation. The Jurassic Park "hide stuff in the bottom of a Barbasol can" trick is pretty popular, there are safes where they tell you the code is the "boss's wife's birthday", so you have to find the calendar or rolodex or dated happy birthday note in the room.

There was one room I did that swapped the keycaps on a typewriter to make a substitution cipher- type the coded message into the typewriter and the decoded message would come out.

The rooms with higher production quality tend to incorporate more technology into the puzzles. One room I did gave you instructions on a radio (which you got from a previous locked box), if you were tuned to the right station- hinted at from a different clue, with the radio instructions changing as you finished each step. Another room had rigged together a large box with a Kinect or Leap Motion or something similar setup where you had to stick your hand into the box and move it around in the right place to open a magnetic lock, but the screen showing you the correct sequence was in another room that you couldn't see so your teammates had to be in the other room shouting directions at you.

Re: The escape-room games industry is booming

#28
post #7

> are explicitly about not having an easy way out Really? I've done a dozen and in every single one, you could simply exit back from the door you entered from. The rooms were never truly about "escaping", at least past the lore and story. They are about searching for clues and solving puzzles. I've never been in one where we were explicitly locked inside. Generally you just make your way through and exit out a differ…

Curious -- what were the puzzles like? Do you remember any specific puzzles? I'm thinking of doing one but I don't know what to expect. Edit: Not sure why downvoted, I'm genuinely curious of this person's experience. Is asking not allowed?

One I was at:

A constraint solving problem where you had a map with a grid and various clues gave you constraints like 'not within 2 squares of a bomb shelter'

A thermal imaging camera so you could detect which one of a set of 'sample containers' was warm and you should use the code printed on it elsewhere.

Combination locks where the combinations were given by giving the element names and you had to enter the atomic number (a table was on the wall)

Re: The escape-room games industry is booming

#29
post #7

> are explicitly about not having an easy way out Really? I've done a dozen and in every single one, you could simply exit back from the door you entered from. The rooms were never truly about "escaping", at least past the lore and story. They are about searching for clues and solving puzzles. I've never been in one where we were explicitly locked inside. Generally you just make your way through and exit out a differ…

There are good reasons for that: https://www.nytimes.com/2019/01/05/world/europe/poland-escap...
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