This is really cool, and I can’t believe I’ve lived long enough to see Quake 2 be called “retro.” I’ll likely live long enough to see the Unreal Engine of today called retro. I’ve never thought of this before, and it’s wild.
Retro game engine for developers that enjoy creating games like it's 1997
101–110 of 124 posts
Re: Retro game engine for developers that enjoy creating games like it's 1997
#102Earlier quoted context omitted.
The license can be a problem for some studios, specially ones with uncomfortable contracts with publishers. If you are in that situation, I highly recommend writing a LuaJIT integration layer. The game code is very well separated from the engine, and qengine already removes a lot of non-generic game code from Q2. So all you have to do is delete a little bit more, write some glue code to tie in Lua, and you can write…
I think using Lua scripting like that still counts as "dynamic linking" from the point of view of the GPL. https://www.gnu.org/licenses/gpl-faq.en.html#GPLPlugins
Re: Retro game engine for developers that enjoy creating games like it's 1997
#1031997 was exactly the Year when the game Myth The Fallen Lords[1] was released. 'til today I think is the best game ever made. Please if there is anyone who works for Bungie or whatever company owns this abandoned game, whose community have worked hard for years to keep alive, without any help from the Owner, even reverse-engineered the server, because they prefer to keep the game dead and it's tomb abandoned then rel…
Re: Retro game engine for developers that enjoy creating games like it's 1997
#104Just a few days ago I was searching on how to implement a software renderer. I remember enjoying the software rendered of quake much more than the opengl version. Great project!
If you dig software rendering: https://github.com/ssloy/tinyrenderer https://www.youtube.com/watch?v=HQYsFshbkYw https://www.youtube.com/watch?v=Y_vvC2G7vRo&list=PLEETnX-uPt... https://www.amazon.com/Tricks-Programming-Gurus-Advanced-Gra...
Re: Retro game engine for developers that enjoy creating games like it's 1997
#1051997 was exactly the Year when the game Myth The Fallen Lords[1] was released. 'til today I think is the best game ever made. Please if there is anyone who works for Bungie or whatever company owns this abandoned game, whose community have worked hard for years to keep alive, without any help from the Owner, even reverse-engineered the server, because they prefer to keep the game dead and it's tomb abandoned then rel…
You're barking up the wrong tree with Bungie - you need to contact 2K Games...and good luck on that. I know some people who have tried, both with Myth and with Oni.
Re: Retro game engine for developers that enjoy creating games like it's 1997
#106Super cool. I always loved that mid-90s 3D look. I'm familiar with how the GPL applies to regular system/web software, but I haven't had experience with it and game engines before. Since this engine is GPL-licensed it seems like any game built with this engine would then also need to be GPL-licensed, correct?
Yes the code needs to be GPL, but that does not apply to the assets of course since the assets (including any scripts, although Q2 does not use scripts) are just "data". For PC games this isn't really a limitations, there are several games on Steam using GPL engines (mainly based on id's releases) - a known one is Quadrilateral Cowboy which uses the Doom 3 engine.
Re: Retro game engine for developers that enjoy creating games like it's 1997
#107Earlier quoted context omitted.
You're barking up the wrong tree with Bungie - you need to contact 2K Games...and good luck on that. I know some people who have tried, both with Myth and with Oni.
Ok , thanks for that information, sincerely. Let's find some friendly agent to assume control of this 2K company then. Thank you. Actually, when there is Unity3D around, what is the point of them keeping it closed. They could still keep the Movie and Art rights, if someday Hollywood wants to make a movie of it or whatever dream they have of milking it somehow in the future. They might very well loose the value of the…
Another thought: firms this size usually have their own M&A-team. Obviously you could buy the IP at an offer they can't refuse (but you probably couldn't Kickstart). Might sound snarky but there doesn't seem to be a market for old IP in games, which suggests they will not take your idea serious for 'normal' market value. That might be pretty economic. Big game producers need people playing new games, not having too much fun with (better) games from the old days. The hedonistic threadmill is what makes their firm the current size. Don't distort that balance by opening up the retro market.
Re: Retro game engine for developers that enjoy creating games like it's 1997
#1081997 was exactly the Year when the game Myth The Fallen Lords[1] was released. 'til today I think is the best game ever made. Please if there is anyone who works for Bungie or whatever company owns this abandoned game, whose community have worked hard for years to keep alive, without any help from the Owner, even reverse-engineered the server, because they prefer to keep the game dead and it's tomb abandoned then rel…
There were a huge number of mods you could get for it from memory. Such as additional maps/campaigns to play through.
One of the first games I played online, the community was fantastic. Never managed to level up to get my crown :-( , it was a tough game to master online.
Is it possible to acquire the game on a steam like site?
Re: Retro game engine for developers that enjoy creating games like it's 1997
#109This is great. I remember back to the late 90s when I was busy hacking gamex86.dll to customise my Quake2 Death-matches with my friends. One thing I wonder about this release is though - the Original Quake2 engine had a very fixed palette and also some odd lighting that always skewed the palette to a brown tint - does qengine fix this? Also... Bonus... Some Quake2 maps, that I made way back: http://www.jaruzel.com/bl…
Re: Retro game engine for developers that enjoy creating games like it's 1997
#110Earlier quoted context omitted.
Ok , thanks for that information, sincerely. Let's find some friendly agent to assume control of this 2K company then. Thank you. Actually, when there is Unity3D around, what is the point of them keeping it closed. They could still keep the Movie and Art rights, if someday Hollywood wants to make a movie of it or whatever dream they have of milking it somehow in the future. They might very well loose the value of the…
Take Two is the owner of 2K Games. Take Two has a USD 12.4 billion market cap. Take Two refers to 2K as a principal office. Quite the endavour for your friendly agent. Best bet would be to found a startup that greatly enhances revenue on old games by, say, automatically remastering them and them pitching to Take Two. You can't clever your way around 12 billion. Another thought: firms this size usually have their own…