Earlier quoted context omitted.
"SpatialOS is a cloud-based computational platform that lets you use many servers and engines to power a single world. The platform coordinates a swarm of micro-services called workers, which overlap and dynamically reorganize to power a huge, seamless world. The platform also lets you handle a huge number of concurrent players across different devices in one world" I'm planning on releasing something like this, with…
(Unity employee here) While I can't comment on legal specifics, the controversy is entirely about Improbable's server-side use of Unity, so you should be fine. That said, you can send us an email (with details of your specific situation) on terms@unity3d.com and our team can clarify. (You can also wait and see, as we'll be updating the ToS again, as they're evidently much too vague at the moment...)
Unity Engine ToS change makes cloud-based SpatialOS games illegal
271–277 of 277 posts
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#272Earlier quoted context omitted.
That's either a dead project or it's moved somewhere that I can't find it. Either way it's not something I'd trust enough to use for a commercial project, so I definitely wouldn't say UE supports C#.
No its still there. You just need to first get access to the Unreal Github repo to be able to see it since its a private repo (by signing up for an UE engine dev, it takes a couple minutes). This is mentioned on the linked site: "You will need source access to Unreal Engine on GitHub to get access to the MonoUE fork".
I wouldn't go around telling people UE4 supports C# based on this.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#273Unity's official response: https://blogs.unity3d.com/2019/01/10/our-response-to-improba...
Reading between the lines, it sounds like they only want the game developer to be running Unity on the server, not any other third party. Does this create an opportunity for a professional services outfit to provide maintenance and support for running cloud servers rented by the game developer? Can I put an AMI up in the AWS marketplace and charge for it?
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#274Unity's CTO responds: https://blogs.unity3d.com/2019/01/10/our-response-to-improba... "If a game developer runs a Unity-based game server on their own servers or generic cloud instances (like GCP, AWS or Azure), they are covered by our EULA."
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#275Improbable's response: https://improbable.io/company/news/2019/01/10/unity-blocks-s... "Worryingly, this change occurred during an open commercial negotiation with the company to find a way to do more together." So they had an ongoing negotiation and Unity just went ahead and made the change? Yikes. Also kudos to Improbable for setting up an emergency fund for partners affected by this.
Unity's response, saying that Improbable is incorrect: https://blogs.unity3d.com/2019/01/10/our-response-to-improba...
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#276Earlier quoted context omitted.
Yes they are running unity runtime on their servers, there is nothing in the TOS against that, what is illegal is to share any of the data from that runtime online with other Unity instances. Which has nothing to do with "re-distributing" Unity has a SAAS.
Re-distributing was the wrong word to use. But it seems to me that the Unity Runtime is a part of the stack of their SaaS.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#277The CEO of Unity is the former CEO of Electronic Arts. I do believe that he might be executing the same business practices on Unity's developers as EA did on their customers. The first time I saw their CEO choice I thought that this can't be good for the dev community around Unity. Here is a question, even though Unity is incorporated in the US, did anyone find the filings with the SEC? Or is it not required for and…
Basically, if you can't go buy a company's stock, they probably don't have public filings with the SEC.