> Removal of OpenGL Huh. I suppose CPUs are fast and all, but still seems odd to replace perfectly good OpenGL renderer with SW rendering.
Retro game engine for developers that enjoy creating games like it's 1997
11–20 of 124 posts
Re: Retro game engine for developers that enjoy creating games like it's 1997
#12One thing I wonder about this release is though - the Original Quake2 engine had a very fixed palette and also some odd lighting that always skewed the palette to a brown tint - does qengine fix this?
Also... Bonus... Some Quake2 maps, that I made way back: http://www.jaruzel.com/blog/my-quake2-maps
Re: Retro game engine for developers that enjoy creating games like it's 1997
#13Super cool. I always loved that mid-90s 3D look. I'm familiar with how the GPL applies to regular system/web software, but I haven't had experience with it and game engines before. Since this engine is GPL-licensed it seems like any game built with this engine would then also need to be GPL-licensed, correct?
> Since this engine is GPL-licensed it seems like any game built with this engine would then also need to be GPL-licensed, correct? Yes, mostly correct. In order to comply with the GPL, and distribute game binaries, you need to make the source to any game you make with it available under the same terms. Technically that does not mean that you have to distribute the game under the GPL, but in practice that's how you w…
Re: Retro game engine for developers that enjoy creating games like it's 1997
#14> Removal of OpenGL Huh. I suppose CPUs are fast and all, but still seems odd to replace perfectly good OpenGL renderer with SW rendering.
Re: Retro game engine for developers that enjoy creating games like it's 1997
#15> Removal of OpenGL Huh. I suppose CPUs are fast and all, but still seems odd to replace perfectly good OpenGL renderer with SW rendering.
Agreed... I'm a little surprised they wouldn't adapt to work/build to wasm+webgl target. It seems to me that could make a pretty good cross platform base.
Re: Retro game engine for developers that enjoy creating games like it's 1997
#16Ooh, I fondly remember late '90s nights tinkering in QERadiant. These days I'd be able to tinker way harder than just editing levels.
Re: Retro game engine for developers that enjoy creating games like it's 1997
#17Re: Retro game engine for developers that enjoy creating games like it's 1997
#18Just a few days ago I was searching on how to implement a software renderer. I remember enjoying the software rendered of quake much more than the opengl version. Great project!