Unity Engine ToS change makes cloud-based SpatialOS games illegal
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Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#2Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#3https://arstechnica.com/gaming/2019/01/unity-engine-tos-chan...
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#4This article is pretty awful. Ars Technica's is better: https://arstechnica.com/gaming/2019/01/unity-engine-tos-chan...
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#5damn. I was looking forward to playing Worlds Adrift someday. Hopefully they can get this resolved.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#6It sucks, but game engines are by far one of the riskiest investments I've seen across technical subfields.
You have all of this engine-specific knowledge, and all of a sudden moving engines is near impossible. Tons of common things across major game engines, but in practice it's not so easy to move here or there.
It's not like a database, where maybe some data type quirks are a bit different, and hopefully you can just change the underlying implementation behind your DB abstraction. Change a connector or something of the sort.
With game engines, you'd have to reexport models from sources, textures might be treated a bit differently, map formats might have to be scrapped all together or converted using some at-the-moment nonexistent scene converter. There's a lot involved.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#7Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#8PlayFab is unmentioned but they will also be affected by this move as they offer a dedicated server hosting service among their offerings.
Even more frustrating is that Unity’s offering is not even in beta yet. Details have been sparse, though I expect to hear more at GDC this year.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#9I’m pretty aghast at this move by Unity. They have made it clear they have a managed cloud hosting infrastructure in the works, but explicitly blocking others from providing it as a service strikes me as a “we really need this revenue and will do anything to protect it” move. PlayFab is unmentioned but they will also be affected by this move as they offer a dedicated server hosting service among their offerings. Even…
After being burnt by the Source Engine, I'll never use Unity again after having read this.
Re: Unity Engine ToS change makes cloud-based SpatialOS games illegal
#10Anyone know why that’s not an option?