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Show HN: I taught my little brother JS, and he made this videogame in a week

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Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#111

Earlier quoted context omitted.

Kind of disturbing that Chrome just provides gyroscope data without any notification to the user.

What would one feasibly do with this data? I guess an app could tell if someone is holding their phone in their had, and maybe put together a pedometer bases on gyroscope input. Maybe a concern if a app has access to gyro input over a period of days. But as long as it's only for actively open apps and web pages I don't really see much harm.

Eavesdrop on audio: https://www.wired.com/2014/08/gyroscope-listening-hack/

Know what you are typing: https://www.newscientist.com/article/mg21128255-200-smartpho...

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#112

Hasn’t been mentioned before: try this on a phone. It uses the gyroscope for control and it quickly becomes second nature to balance/guide the square around the screen. Also a very nice and rewarding discovery process, as it starts out with squares speeding by, until you realize it’s the tilt of your phone that is causing it. Congrats, super fun!

Kind of disturbing that Chrome just provides gyroscope data without any notification to the user.

My thought exactly. Totally surprised me. I thought the only inputs a web site could get from me from hardware without asking permission is key presses and cursor movement.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#113

Hasn’t been mentioned before: try this on a phone. It uses the gyroscope for control and it quickly becomes second nature to balance/guide the square around the screen. Also a very nice and rewarding discovery process, as it starts out with squares speeding by, until you realize it’s the tilt of your phone that is causing it. Congrats, super fun!

Kind of disturbing that Chrome just provides gyroscope data without any notification to the user.

FWIW, Safari on iOS didn't ask me either. I'm actually kind of disappointed.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#114

Earlier quoted context omitted.

If the app doesn't want to ask permission before gathering my data, they can pound sand.

It seems to me that gyroscope data is merely input, rather than personal data. In other words, I'm not sure asking permission before accessing gyroscope data makes any more sense than asking permission before accepting touch screen input. Or for desktop applications, asking permission before accepting keyboard/mouse input.

Collecting gyroscope data is quite passive, though. It's easy to forget that an app/website has access to this.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#115
post #16

That it? Presume I use the arrow keys OK, I pick up the other blocks.. Oh, I do like the inertia and the smaller points give me more points wakes up screaming at 3am as the red terminator block endlessly hunts me down

The red block reminds me of the monster in the film "It Follows". It very slowly but relentlessly heads straight for you wherever you are. Surprisingly unnerving.

[deleted]

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#116

Hasn’t been mentioned before: try this on a phone. It uses the gyroscope for control and it quickly becomes second nature to balance/guide the square around the screen. Also a very nice and rewarding discovery process, as it starts out with squares speeding by, until you realize it’s the tilt of your phone that is causing it. Congrats, super fun!

Good call. I'm impressed they implemented it that way. It's hard at first, but once I got used to the sensitivity, I found the mobile version of this game a lot easier to use than the desktop one.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#119
post #69

Wow... Thought I was going to play for 10 maybe 15 seconds... I've never played a game for that long... This is seriously good. If you released this game without "little brother" I would think this was one of those amazing minimalist games. Thank you so much for making this!!

I don't understand, am I missing something? You just pick up blue and teal blocks while a red block slowly chases you? Why are people so excited about this? I feel like I'm missing something.

For those of us who appreciate simple little distractions, this is a really fun and easy way to blow away a few minutes. It isn't that easy to build such intuitive but fun mechanics into a game, so it's impressive that a newcomer nailed it so well. Some people tend to require something more engaging or rewarding, and you might fall into that category. Definitely a different strokes thing.
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