Wow... Thought I was going to play for 10 maybe 15 seconds... I've never played a game for that long... This is seriously good. If you released this game without "little brother" I would think this was one of those amazing minimalist games. Thank you so much for making this!!
I don't understand, am I missing something? You just pick up blue and teal blocks while a red block slowly chases you? Why are people so excited about this? I feel like I'm missing something.
Show HN: I taught my little brother JS, and he made this videogame in a week
91–100 of 285 posts
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#92Hasn’t been mentioned before: try this on a phone. It uses the gyroscope for control and it quickly becomes second nature to balance/guide the square around the screen. Also a very nice and rewarding discovery process, as it starts out with squares speeding by, until you realize it’s the tilt of your phone that is causing it. Congrats, super fun!
Kind of disturbing that Chrome just provides gyroscope data without any notification to the user.
But as long as it's only for actively open apps and web pages I don't really see much harm.
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#93Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#94Earlier quoted context omitted.
FYI the code is visible with "view source." How old is your brother? Has he programmed before? The code doesn't look like what someone with no programming experience could do in a week (unless perhaps working from a similar example as a starting point).
Right click and view source is probably the best thing about the web. You can learn so much. The source code for this game is simple and straight forward. I find it hard to come up with any critique - it looks like it's written by a pro! I like that he use objects instead of "classes". The game should adopt to window resize and aspect ratio.
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#95This demo reminded me of this tutorial livestreamed a few weeks ago: https://youtu.be/Z3OnwkPOfY4
While your brother's demo adds more advanced input and gameplay elements, I'm just curious whether it helped inspire him.
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#96So fun. I like the AI logic, if he wants a fun addition he should add more enemies as the score increases and implement something like the pac-man ghost logic so that they all behave differently: http://gameinternals.com/post/2072558330/understanding-pac-m...
He hasn't learned about arrays yet : every element of the game is its own global variable. But this is something I would love to implement with him !
Maybe learn arrays if he wants to enter the realm of Robotron enemy count... :)
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#97Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#98Wow... Thought I was going to play for 10 maybe 15 seconds... I've never played a game for that long... This is seriously good. If you released this game without "little brother" I would think this was one of those amazing minimalist games. Thank you so much for making this!!
I don't understand, am I missing something? You just pick up blue and teal blocks while a red block slowly chases you? Why are people so excited about this? I feel like I'm missing something.
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#99Hasn’t been mentioned before: try this on a phone. It uses the gyroscope for control and it quickly becomes second nature to balance/guide the square around the screen. Also a very nice and rewarding discovery process, as it starts out with squares speeding by, until you realize it’s the tilt of your phone that is causing it. Congrats, super fun!