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Show HN: I taught my little brother JS, and he made this videogame in a week

s-poony.github.io

51–60 of 285 posts

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#51
post #45
post #21

Cool game! Congrats to your brother. Doesn't work on current Firefox.

It should work on firefox :( Did you click on the page before using the arrow keys ? Do you have JS errors in the console ?

Works for me on latest Firefox!

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#52

Hasn’t been mentioned before: try this on a phone. It uses the gyroscope for control and it quickly becomes second nature to balance/guide the square around the screen. Also a very nice and rewarding discovery process, as it starts out with squares speeding by, until you realize it’s the tilt of your phone that is causing it. Congrats, super fun!

The APIs powering this are in the process of being heavily restricted or removed altogether -- if you think games like this should exist, you should voice your concern here: https://github.com/w3c/deviceorientation/issues/57.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#54

Hasn’t been mentioned before: try this on a phone. It uses the gyroscope for control and it quickly becomes second nature to balance/guide the square around the screen. Also a very nice and rewarding discovery process, as it starts out with squares speeding by, until you realize it’s the tilt of your phone that is causing it. Congrats, super fun!

The APIs powering this are in the process of being heavily restricted or removed altogether -- if you think games like this should exist, you should voice your concern here: https://github.com/w3c/deviceorientation/issues/57 .

It looks to me that they’re just adding a permission for gyro access instead of turning it off altogether. Did I misread it?

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#55
post #49

Simple, yet addictive. Great work! Watch out for the red block ... took me some time to realize it's a 'bad' block which subtracts from your score when touched.

I thought it was a really clever way to "teach" you about the game without having an actual tutorial (which I personally always hate).

I especially like how it lets you build up enough of a score before introducing the red block so that if you hit it a few times you are still in the game and the only setback was some time!

I think with some additional effects on the score (like some red flashing and showing it remove the score) when hitting a red one and it would be a lot easier to understand very quickly that it's bad.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#56
post #54

Earlier quoted context omitted.

The APIs powering this are in the process of being heavily restricted or removed altogether -- if you think games like this should exist, you should voice your concern here: https://github.com/w3c/deviceorientation/issues/57 .

It looks to me that they’re just adding a permission for gyro access instead of turning it off altogether. Did I misread it?

https://github.com/w3c/deviceorientation/issues/57#issuecomm...

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#59
post #54

Earlier quoted context omitted.

It looks to me that they’re just adding a permission for gyro access instead of turning it off altogether. Did I misread it?

https://github.com/w3c/deviceorientation/issues/57#issuecomm...

That comment does not say the APIs are in the process of being removed.

And asking people to comment on the issue to say that they shouldn't be removed would not be helping the discussion, because that point has already been made in the thread by at least three people that I count.

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