Ironically, the best way to actually play D&D is...online, using Fantasy Grounds software. This saves on an incredible amount of time and micromanagement, creating time for actual RP and gameplay. Highly recommended, plus you can actually include your non-local friends.
The unlikely resurgence of Dungeons and Dragons
151–160 of 292 posts
Re: The unlikely resurgence of Dungeons and Dragons
#152My friends and I play D&D because we have no real other option. We used to play Minecraft and other collaborative building games as a group, but then one in our group went fully blind. There is a complete lack of good multiplayer computer games for entirely blind players (admittedly that is quite a challenge), but D&D requires only imagination, which all of us still have. Highly recommend if you have friends with vis…
Re: The unlikely resurgence of Dungeons and Dragons
#153Earlier quoted context omitted.
> All the RPG market needed was one publisher with good production values and broad distribution to . Wizards was happy to oblige... I think you can make a very good case that D&D 4e in 2008 was where they decided to “discard a big chunk of its worst, thorniest rules”, and that the big innovation in 5e, released in 2014, was less about discarding thorny rules and more about reconnecting the streamlined rules with the…
4e wasn't “discard[ing] a big chunk of its worst, thorniest rules”, it was a re-write to sell splat books and accessories, to try and turn it into pen and paper World of Warcraft, and make it a miniature focused expensive game. It failed. It was D&D in name only and an abomination to those who really cared about it. 5e was the streamlining and modularization that was needed so you could play it like it was 2e, or 3e/…
The two are not mutually exclusive: the former is game design, the latter is business aim motivating game design, product strategy, and lots of other things. It was both.
> 5e was the streamlining and modularization that was needed so you could play it like it was 2e, or 3e/3.5e, or even 4e if you wanted to.
Some modularization, sure, but it many ways it took small steps back from 4e's mechanical streamlining. Which is a good thing, 4e's extreme mechanical streamlining without regard to the role of the mechanics at the table in service of RP is a big part of why 4e ended up flavorless and dull. 5e kept most of the mechanical substance of that streamlining, but refocussed on serving RP and, in so doing, made some compromises to the mechanical streamlining. This made it more accessible for the same reason a lot of programming languages that have less refined, pure, coherent, generalizable abstractions than Haskell are more accessible.
(Also, I think you are doing the people working on business strategy at WotC a disservice if you think 5e is any less well designed to sell splat books and accessories than 4e. In 5e, the choices matter more to players -- which makes having more choices more valuable. And returning to OGL and adding DMs Guild means that there is more opportunity for third parties to supply the relatively low-margin long-tail supplements that each have a small market but collectively provide a strong ecosystem that keeps people buying the higher margin core books and major supplements and accessories that Wizards dutifully churns out.)
Re: The unlikely resurgence of Dungeons and Dragons
#154Is it unlikely? Board games were already growing fast. Even CCGs were growing fast, not only through video games but still as physical games too. People want to sit down and get offline and spend time with each other, _and_ people who used to do that want to get online and hang out with each other. All the RPG market needed was one publisher with good production values and broad distribution to discard a big chunk of…
Speaking of CCG's, any collectors who happen to be coders? I haven't met too many at the local shops I stop by so I always figured collecting cards wasn't very popular amongst engineers.
Interestingly at the shop I go to play I'm the only one with an engineering background.
Re: The unlikely resurgence of Dungeons and Dragons
#155Which makes me wonder...what are other native language systems that are popular in the country but might not be known outside? My working hypothesis would be that those exist in many countries because P&P RPGs are language driven after all and so native language systems are the most natural tool for storytelling.
Please do share if you're from a non-US country and have an interesting system (and share if it is the go to system over DnD or comparable in popularity).
Re: The unlikely resurgence of Dungeons and Dragons
#156My friends and I play D&D because we have no real other option. We used to play Minecraft and other collaborative building games as a group, but then one in our group went fully blind. There is a complete lack of good multiplayer computer games for entirely blind players (admittedly that is quite a challenge), but D&D requires only imagination, which all of us still have. Highly recommend if you have friends with vis…
Re: The unlikely resurgence of Dungeons and Dragons
#157There's scope for some really wonderful collaborative storytelling in these systems, and the TAZ group are a few brothers and their dad and they gel together perfectly. Helps that they have lots of podcasting experience too, very high quality production.
Re: The unlikely resurgence of Dungeons and Dragons
#158Is it unlikely? Board games were already growing fast. Even CCGs were growing fast, not only through video games but still as physical games too. People want to sit down and get offline and spend time with each other, _and_ people who used to do that want to get online and hang out with each other. All the RPG market needed was one publisher with good production values and broad distribution to discard a big chunk of…
Re: The unlikely resurgence of Dungeons and Dragons
#159The article undersells the whole story. The Open Gaming License of 3rd edition D&D was definitely open source inspired (despite my personal beefs with it) and kicked of a huge burst of new game developers, and that bubble collapsed right on the tails of the CCG collapse, which caused a big churn in the industry. This led to a spike of online offerings, and the crowdsourcing era has meant that while the last 10 years…
I play D&D in person using a paper character sheet and physical dice, but I created that sheet using D&D Beyond. And most of the rest of the party uses D&D Beyond on iPads. Holy hell is that more convenient for tracking spells and subtle rule interactions than what I used to have to do as a kid. In my eyes, it's letting technology do what it does best -- get details right -- and frees up slightly more casual players…