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The unlikely resurgence of Dungeons and Dragons

inlander.com

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Re: The unlikely resurgence of Dungeons and Dragons

#81
post #60

Earlier quoted context omitted.

Sure, but from experience in play, sticky notes in the Monster Manual are much faster for switching back and forth than browser tabs are.

That's a cache, though, when the use case at hand is random access. I mean, if I'm willing to do some prep work I can surely do even better than sticky notes (like, heh, "google for all the monsters ahead of time and line them all up in browser tabs").

Perhaps that's your use case, it's not mine.

How DMs prepare, if they do, is highly variable. But most DMs choose monsters ahead of time. This appears in survey data in The Lazy Dungeon Master. The questionnaires are interesting, when asked how they would prepare for a session if they only had 30 minutes, most DMs explicitly mentioned choosing monsters.

Over the years, my personal experience is that running things out of the browser or PDF is great if you need to search for random rules and other situations that come up during the game, but paper books and notes are overwhelmingly superior for expected conditions like encounters and monsters. I've used various laptop systems (wikis, docs, text files), apps, and paper systems (typed, handwritten, paper or notecard). On the balance of things I decided that running the game with a laptop was worse than running a game without one, at least the way I play the game.

That's just a personal choice, but it seems like most DMs do choose monsters ahead of time.

Re: The unlikely resurgence of Dungeons and Dragons

#82
post #76

Earlier quoted context omitted.

Neverwinter Nights 2 had some solid tools for campaign building that were the closest I've seen to creating a world with scenarios like those you see in DnD. It helps that the game was almost literalally DnD, but still impressive. I don't think DM'ing is necessarily fun though. Most everyone I know who DMs sometimes, including me, finds it to be pretty stressful and a lot of work. The real value to me, is that a real…

Thanks for the info on Neverwinter Nights 2. I will check it out. I agree about having a human in the loop. My idea though was that maybe you could have the best of both worlds with a computer to help the DM. The trick would be making the sandbox rich and responsive enough that the DM and characters would really have freedom in the moment. Maybe the DM could have tools that easily allow him to rez and customize appro…

Oh cool, that does help me understand what you were getting at better. Definitely does sound like it would be fun, especially with VR.

Re: The unlikely resurgence of Dungeons and Dragons

#83
post #50

Is it unlikely? Board games were already growing fast. Even CCGs were growing fast, not only through video games but still as physical games too. People want to sit down and get offline and spend time with each other, _and_ people who used to do that want to get online and hang out with each other. All the RPG market needed was one publisher with good production values and broad distribution to discard a big chunk of…

Speaking of CCG's, any collectors who happen to be coders? I haven't met too many at the local shops I stop by so I always figured collecting cards wasn't very popular amongst engineers.

Woah really? At my company (and others, at least according to my friends), MTG is really big among software engineers. Look around for sure - you'll find plenty of people like us!

Re: The unlikely resurgence of Dungeons and Dragons

#84
post #73

I would love to play it but physical games require you to meet up and everyone is too spaced out in this city to visit.

Lots of folks play these games in video chats.

-or irc or pichat or a hybrid situation, with distance players and table players

Re: The unlikely resurgence of Dungeons and Dragons

#85

I would love to play it but physical games require you to meet up and everyone is too spaced out in this city to visit.

There is roll20.net which lets people play online. Roll dice, manage maps, video chat. You can also search for groups that are open.

Re: The unlikely resurgence of Dungeons and Dragons

#87
A really nice D&D 'implementation' is Lamentations of the Flame Princess, at least in terms of the supplements, particularly Zak Smith's stuff. The last time I played D&D was during the 2e era (though I stubbornly stuck to 1e), and the LotFP has some of the flavour of the good I remember from that time (with its own twists).

Re: The unlikely resurgence of Dungeons and Dragons

#88
post #53

Earlier quoted context omitted.

I'm in NYC, a Lot of MTG players are Developers/Programmers/SREs/Webmasters etc.

Same but they'll almost never admit to it at work. That, essentially, is the issue. If you don't already know they play Magic, you won't know they play Magic. Gambling, in most traditional forms, is seen as low-class and stupid, while in reality many, many people in this industry are compulsive gamblers.

It's called cryptocurrency.

Re: The unlikely resurgence of Dungeons and Dragons

#89
If you enjoy D&D then Critcal Role[1] is a must watch. Matt Merser is an amazing DM. And the other players(all professional voice actors) are really good as well. It’s great sit on the couch for a while or watch while working type of fare. Each episode is multiple hours of great voice acting and D&D.

[1] https://critrole.com

Re: The unlikely resurgence of Dungeons and Dragons

#90

My friends and I play D&D because we have no real other option. We used to play Minecraft and other collaborative building games as a group, but then one in our group went fully blind. There is a complete lack of good multiplayer computer games for entirely blind players (admittedly that is quite a challenge), but D&D requires only imagination, which all of us still have. Highly recommend if you have friends with vis…

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