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The unlikely resurgence of Dungeons and Dragons

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Re: The unlikely resurgence of Dungeons and Dragons

#43
post #9

Want to play but don't know how to get started? Try my guide! https://github.com/Miserlou/dnd-tldr

This is how I played the game as a kid. You don't really need any rules at all, we had no idea which "edition" of D&D we were playing, the DM just decided what a roll would mean.

We did it this way cause some very experienced older DM's introduced it. It does depend on the DM being good at telling an interactive story to be fun. but i suspect it does anyway?

Re: The unlikely resurgence of Dungeons and Dragons

#44
post #25

Earlier quoted context omitted.

Digital board games are superior in almost every way except face to face player interaction. For games with a high level of complexity, the analog version is always terrible. Forgetting to move a bit when the game state changes is always a sore point. Unfortunately, these games are generally more challenging to port to digital as well. For more casual games, I prefer to play in person with a beer in hand. (PS My day…

I'd love a recommendation on a starter game (or a few!) if you find yourself with a minute! I play with a group who, including myself, are novices when it comes boardgames. Between 3-6 players most of the time. We found ourselves getting really into Puerto Rico and recently tried Terraforming Mars but didn't _love_ it. I think TR would be better on a second playthrough when we actually know the rules though :). I pla…

Agricola Dominion Pandemic are classics for a good reason.

Re: The unlikely resurgence of Dungeons and Dragons

#45
post #33

Earlier quoted context omitted.

It's not just that. 4e greatly simplified the rules, which made it far more accessible and playable, but it made many classes feel very much the same; every class had daily powers, encounter powers, and at-will powers. 5e managed to make every class feel unique again, and brought many of the classic D&D players back.

That's the enthusiast perspective. I think closer to the truth of the article (which is talking about broad market share among non-geeks) is the fact that 5e made D&D accessible to kids again. I've been suckered into running a weekly game for a gaggle of 10 year olds. They seem to love the game, but have absolutely zero interest in rules crunch. They're very happy having to be reminded about which die to roll and whi…

I agree, the streamlining of the rules from 4E -> 5E is a big deal, perhaps the single most important difference is the fact that 5E is simpler to play.

Ask ten people and you'll get ten different explanations for what's wrong with 4E. For me, the problem was that combat is time-consuming. The time it takes to resolve a single combat encounter might be one or two hours! I really enjoy the combat in 4E, but I feel like this kind of crunch has narrow appeal.

For other editions, earlier and newer, it seems more natural to just ignore rules you don't want to play with and end up with a simplified game very naturally. With 4E, it felt like you couldn't do that with the combat system.

Re: The unlikely resurgence of Dungeons and Dragons

#46

Is it unlikely? Board games were already growing fast. Even CCGs were growing fast, not only through video games but still as physical games too. People want to sit down and get offline and spend time with each other, _and_ people who used to do that want to get online and hang out with each other. All the RPG market needed was one publisher with good production values and broad distribution to discard a big chunk of…

Board games were already growing fast. Even CCGs were growing fast, not only through video games but still as physical games too. People want to sit down and get offline and spend time with each other, _and_ people who used to do that want to get online and hang out with each other.

A friend of mine used to say, "Sometimes you just have to get offline, get real, and face each other over a tabletop with some dice." Shortly after we met, we went to a haunted house together, and she won us the special T-Shirt prize by using her "spot the secret passage from the blank spot in the map" skills in real life.

Re: The unlikely resurgence of Dungeons and Dragons

#49
post #26
post #7

There is one aspect where I think digital board games are superior: you don't have to spend time setting up, putting away, or resetting the game. If there was a way to do that in the analog version as quick as the digital ones, then I would more willing to participate. Another thing might be "saving" the state between long sessions: you can use a camera phone for certain parts, but its more difficult for when there a…

Those are actual board games. The setup of a p&p like D&D or call of cthulhu consists of me getting our 8 sheets of paper, 4 pencils with rubbers and 2 dice. The worst part is finding a time slot with 3 - 5 people.

and...finding people to play with if you aren't already in that crowd and have a family/full-time job.

Re: The unlikely resurgence of Dungeons and Dragons

#50

Is it unlikely? Board games were already growing fast. Even CCGs were growing fast, not only through video games but still as physical games too. People want to sit down and get offline and spend time with each other, _and_ people who used to do that want to get online and hang out with each other. All the RPG market needed was one publisher with good production values and broad distribution to discard a big chunk of…

Speaking of CCG's, any collectors who happen to be coders? I haven't met too many at the local shops I stop by so I always figured collecting cards wasn't very popular amongst engineers.
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