There is one aspect where I think digital board games are superior: you don't have to spend time setting up, putting away, or resetting the game. If there was a way to do that in the analog version as quick as the digital ones, then I would more willing to participate. Another thing might be "saving" the state between long sessions: you can use a camera phone for certain parts, but its more difficult for when there a…
The unlikely resurgence of Dungeons and Dragons
21–30 of 292 posts
Re: The unlikely resurgence of Dungeons and Dragons
#22I was hoping it's catching with kids, but just adults..
Two of the photos in the article are of kids playing D&D, and there's mention of it in the text itself. Kids like D&D.
The surge in Twitch and podcasting is adults: "One of the most popular live-play Dungeons & Dragons web series is Critical Role, featuring a core group of eight professional voice actors adventuring through custom campaigns written and led by dungeon master Matthew Mercer. "
Why you diss me man
Re: The unlikely resurgence of Dungeons and Dragons
#23Want to play but don't know how to get started? Try my guide! https://github.com/Miserlou/dnd-tldr
It solves the latter problem, at least. :)
Re: The unlikely resurgence of Dungeons and Dragons
#24The article undersells the whole story. The Open Gaming License of 3rd edition D&D was definitely open source inspired (despite my personal beefs with it) and kicked of a huge burst of new game developers, and that bubble collapsed right on the tails of the CCG collapse, which caused a big churn in the industry. This led to a spike of online offerings, and the crowdsourcing era has meant that while the last 10 years…
Holy hell is that more convenient for tracking spells and subtle rule interactions than what I used to have to do as a kid.
In my eyes, it's letting technology do what it does best -- get details right -- and frees up slightly more casual players to do the fun roleplaying part without being so bogged down.
Re: The unlikely resurgence of Dungeons and Dragons
#25There is one aspect where I think digital board games are superior: you don't have to spend time setting up, putting away, or resetting the game. If there was a way to do that in the analog version as quick as the digital ones, then I would more willing to participate. Another thing might be "saving" the state between long sessions: you can use a camera phone for certain parts, but its more difficult for when there a…
Digital board games are superior in almost every way except face to face player interaction. For games with a high level of complexity, the analog version is always terrible. Forgetting to move a bit when the game state changes is always a sore point. Unfortunately, these games are generally more challenging to port to digital as well. For more casual games, I prefer to play in person with a beer in hand. (PS My day…
Re: The unlikely resurgence of Dungeons and Dragons
#26There is one aspect where I think digital board games are superior: you don't have to spend time setting up, putting away, or resetting the game. If there was a way to do that in the analog version as quick as the digital ones, then I would more willing to participate. Another thing might be "saving" the state between long sessions: you can use a camera phone for certain parts, but its more difficult for when there a…
The worst part is finding a time slot with 3 - 5 people.
Re: The unlikely resurgence of Dungeons and Dragons
#27Re: The unlikely resurgence of Dungeons and Dragons
#28There is one aspect where I think digital board games are superior: you don't have to spend time setting up, putting away, or resetting the game. If there was a way to do that in the analog version as quick as the digital ones, then I would more willing to participate. Another thing might be "saving" the state between long sessions: you can use a camera phone for certain parts, but its more difficult for when there a…
Mostly it's just about making up a story with the other players, with a handful of rules and dice to put some randomness into the outcomes.
Re: The unlikely resurgence of Dungeons and Dragons
#29Is it unlikely? Board games were already growing fast. Even CCGs were growing fast, not only through video games but still as physical games too. People want to sit down and get offline and spend time with each other, _and_ people who used to do that want to get online and hang out with each other. All the RPG market needed was one publisher with good production values and broad distribution to discard a big chunk of…
> All the RPG market needed was one publisher with good production values and broad distribution to . Wizards was happy to oblige... I think you can make a very good case that D&D 4e in 2008 was where they decided to “discard a big chunk of its worst, thorniest rules”, and that the big innovation in 5e, released in 2014, was less about discarding thorny rules and more about reconnecting the streamlined rules with the…
Re: The unlikely resurgence of Dungeons and Dragons
#30Not only Dungeons and Dragons, board games are making huge waves around the world. As a game store owner, I have observed a huge growth in tabletop games, including board games. So it's probably not a coincidence that the most highly rated board game (at least according to Board Game Geek) is an RPG based board game. At the time of its kickstarter, I think it raised the most money as well. https://boardgamegeek.com/b…