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The unlikely resurgence of Dungeons and Dragons

inlander.com

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Re: The unlikely resurgence of Dungeons and Dragons

#5
Is it unlikely? Board games were already growing fast. Even CCGs were growing fast, not only through video games but still as physical games too. People want to sit down and get offline and spend time with each other, _and_ people who used to do that want to get online and hang out with each other.

All the RPG market needed was one publisher with good production values and broad distribution to discard a big chunk of its worst, thorniest rules. Wizards was happy to oblige...

Pathfinder saw it too with their precursor Beginner Box, which also threw out a big chunk of its worst, thorniest rules and sold like crazy off a Humble Bundle. They just didn't get the distribution (or the right YouTubers on board) until it was too late, and never plugged their Beginner Box into other content as elegantly as Wizards did.

Re: The unlikely resurgence of Dungeons and Dragons

#6
I don't think it's surprising at all. As mentioned here, people are looking for alternatives to spending time online all the time. Then, as the article mentions, LOTR, GOT, and Harry Potter have primed the culture to be big into fantasy. And finally, we're a good 30 years past the peak of the D&D bashing by religious types and the stereotype of it being a game for basement dwelling stoners and creeps, which means we have a full generation of young adults who don't have huge preconceived notions about the game.

Re: The unlikely resurgence of Dungeons and Dragons

#7
There is one aspect where I think digital board games are superior: you don't have to spend time setting up, putting away, or resetting the game. If there was a way to do that in the analog version as quick as the digital ones, then I would more willing to participate. Another thing might be "saving" the state between long sessions: you can use a camera phone for certain parts, but its more difficult for when there are secrets and you need a neutral 3rd party (e.g. a card hand).

Edit/Update: My mistake. I've seen a few photographs of people playing D&D (even the ones in the article), and it seemed like there was more of a board and initial conditions represented by many pieces like board games. I've played board games like Settlers and Monopoly where set up requires more time and effort. Sorry again.

Re: The unlikely resurgence of Dungeons and Dragons

#8
Paradoxically, tech has actually made DnD much more accessible to the masses.

When my friends and I first started playing 3.5 in middle school, we pooled our money for a single player's handbook (they were pricey back then!) and would constantly be passing it around any time anyone needed to do anything, which really slowed down the pace of the game and made it hard to get intimately familiar with the rules.

Eventually someone found a PDF dump of some books, and suddenly not only did we have access to useful stuff like the monster manual and DM guide, but we could search the text super quickly and get familiar with the rules at home, on our own time.

Now that we're adults who can actually afford the books, we don't need the PDFs - but we still benefit from using phone apps for dice rolling and spellbooks, and roll20 for combat.

Re: The unlikely resurgence of Dungeons and Dragons

#10
The article undersells the whole story.

The Open Gaming License of 3rd edition D&D was definitely open source inspired (despite my personal beefs with it) and kicked of a huge burst of new game developers, and that bubble collapsed right on the tails of the CCG collapse, which caused a big churn in the industry.

This led to a spike of online offerings, and the crowdsourcing era has meant that while the last 10 years is anything but safe for authors, for players it us as golden age.

Well beyond d&d (though there too) there is a wealth of options and better support and community than ever, between publishers and players, and amongst players. Tabletop games continue, as do video chat based games and play by post forums. All while the old school games, MOOs and MUSHes thrive. Different playstyles are supported, the communities are getting better about tolerance, and the Satanic Panic is not part of mainstream culture anymore.

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