Maze-solving algorithm implemented in sed
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Maze-solving algorithm implemented in sed
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Re: Maze-solving algorithm implemented in sed
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#5Very cool. For those of you who know sed well, can you actually read the source of this program and understand it, or does it look like garblygook?
Re: Maze-solving algorithm implemented in sed
#6Very cool. For those of you who know sed well, can you actually read the source of this program and understand it, or does it look like garblygook?
Re: Maze-solving algorithm implemented in sed
#7Very cool. For those of you who know sed well, can you actually read the source of this program and understand it, or does it look like garblygook?
It's pretty nicely put together and commented, still trying to work through exactly how the interleave steps work though.
He says that the code on Github is actually broken but he forgot in what way.. I still think it’s pretty cool though
Re: Maze-solving algorithm implemented in sed
#8Earlier quoted context omitted.
It's pretty nicely put together and commented, still trying to work through exactly how the interleave steps work though.
I’m one of the organizers of Hack N Roll and personally know the guy who built this. He says that the code on Github is actually broken but he forgot in what way.. I still think it’s pretty cool though
Re: Maze-solving algorithm implemented in sed
#9Earlier quoted context omitted.
I’m one of the organizers of Hack N Roll and personally know the guy who built this. He says that the code on Github is actually broken but he forgot in what way.. I still think it’s pretty cool though
I tried running this on a Mac but got an error. Assumed it was because of some sed version difference. Perhaps the code on Github is just broken.
However it works fine in GNU sed, and now that you mention it, GNU sed's extensions were not used, like the `-z` flag to slurp all input in one "line" to avoid `:input;$!{N;binput}`.