Earlier quoted context omitted.
If their one shot release isn't good enough, they deserve all the flak they are getting. I do have empathy with them getting frustrated, but the root cause is their approach.
The original post in the thread basically said that Linux support is easy if you just make a new release every time the libraries you depend on make a breaking change. (Or a GCC update breaks binary compatibility for everything .) Even if an initial release of a Linux game is flawless, it tends to stop working with the next major distro release. (Unless it's statically linked to everything , or uses something like Fl…
The problems are real and I think it is natural that they are there, because the movie model is suboptimal. I see similar pains with Android device manufacturers and updates to released devices. That pain is because they are doing it wrong (i.e. not mainlining and doing things binary). That pain is a feature, not a bug. It is a constant reminder that the approach is wrong.