Thank u, next
words.steveklabnik.com
Thank u, next
1–10 of 182 posts
Re: Thank u, next
#2Thanks for all your hard work on Rust, Steve, and good luck with the future!
Re: Thank u, next
#3Knowing him (whatever little) things must be really frustrating for him to call Mozilla out in public.
Rust is what it is- not because its an amazingly well designed language - lots of languages are very well designed Haskell, f#, Scala. But Rust has a very public development and Steve has been great at managing the public aspect.
I sincerely hope Steve takes a public facing role again.
Re: Thank u, next
#4Epic? Unreal Engine was one of the first 3D engines with WASM output, and if you thought you'd never work at a payments company and loved it, you might enjoy gamedev (or gamedevdev in this case). Also Raleigh NC is a nice place to live.
Re: Thank u, next
#5This is also one of the reasons I'm skeptical about Rust, since Mozilla is the backbone of Rust development. They don't strike me as an organisation that can shepherd a programming language long term and with their market share taking a nose dive they're bound to get even more desperate and cut non-essential projects or make new data-sharing partnerships.
Anyways, good luck on your next adventure. Based on your work, you don't deserve to be the lowest paid in the team...
Re: Thank u, next
#6I also thought his work in evangelizing Rust on HN, Reddit and a million other places was hugely important, and a big part of why there's a lot of positive buzz around the language. Steve, I do hope you'll find the time to continue at least a part of this work, because I think it's vital for the success of Rust.
Re: Thank u, next
#7I'm surprised and disappointed to learn that Mozilla didn't value Steve's work enough. The documentation, especially the book [1] which he authored, is the gold standard that every software project should aspire to. As someone who learned the language recently, it's possible that I might have abandoned it if the documentation and learning materials hadn't been so good. I also thought his work in evangelizing Rust on…
Re: Thank u, next
#8> A company that thinks they can take webassembly (and their product built on it) to the next level Epic? Unreal Engine was one of the first 3D engines with WASM output, and if you thought you'd never work at a payments company and loved it, you might enjoy gamedev (or gamedevdev in this case). Also Raleigh NC is a nice place to live.
It’s not nice enough to move cross country.
Re: Thank u, next
#9I'm surprised and disappointed to learn that Mozilla didn't value Steve's work enough. The documentation, especially the book [1] which he authored, is the gold standard that every software project should aspire to. As someone who learned the language recently, it's possible that I might have abandoned it if the documentation and learning materials hadn't been so good. I also thought his work in evangelizing Rust on…
i think the point he's making in that post is he does have the time, and more importantly the passion and will to do so. the compensation he was receiving for having to work at a large org wasn't fair, and that's why he's changing directions.
I've seen a guy who worked full time on open source have a Patreon, which had a few big sponsors that would pay / donate $5K or $10k / month - that's another good option IMO. Although I'd donate it directly to him, instead of having Patreon scoop off their share.