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Epic Games banked a $3B profit in 2018

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Re: Epic Games banked a $3B profit in 2018

#282
post #46

I think it is commendable that Epic used some of this profit to change their Unreal Engine Marketplace rates in favour of the developers. Similar to their store that is mentioned in the article, the revenue split is now 88/12. This change will be applied retroactively to all past transactions [1]. My understanding is the split was previously 70/30 as common in other online stores—those should be some hefty payouts fo…

Epic can do 88/12 without gift cards. After paying retailers for selling Steam gift cards, Valve gets less than 30.

Of course they loose some money on the gift cards, but I highly doubt it's anywhere close to 18% of the value for most retailers. I was not able to find a public source on any numbers here, but I asked a friend working at a large 8-letter games store and he mentioned figures in the range of 5%.

Furthermore I am not speaking of the recently launched game store, but the UE Marketplace that sells assets targeted at developers. As mentioned in a reply to a sibling of yours, I am not aware that Steam or other large game distribution platforms are competing in this market. Hence I am not sure why their rates are relevant here.

Re: Epic Games banked a $3B profit in 2018

#283
post #177

Earlier quoted context omitted.

The UE Marketplace is targeted at developers only and sells assets and such for use in UE games. I was not aware that Steam is competing in that area at all and a cursory search didn't yield any such results. Of course other marketplaces selling assets exist, but I am not aware that one has a dominant market position that Epic are trying hard to surpass. Please do let me know if that is, in fact, the case. Or are you…

They are talking about the Steam-competing store Epic launched recently: https://www.epicgames.com/store/ It's pretty empty now but I'll be shocked if it doesn't have thousands of games within the next 3 years.

That's what I understood as well.

What I was, however, trying to figure out is how they think the rates of the marketplace will influence the traffic on the (mostly) separate store.

After all, Epic could have had 88/12 rates for the store, but kept their 70/30 split for their Marketplace.

Re: Epic Games banked a $3B profit in 2018

#285

$3B profit doesn’t really seem consistent with $15B valuation. Tech companies these days seem valued at 20x revenue or more. Why would they bother raising $1.25B at that price? I suppose Fortnite is a fad, so there is a pessimistic case to be made to cash in as much as possible.

The gaming market is fickle, next year we will be talking about something else.

Re: Epic Games banked a $3B profit in 2018

#286

Earlier quoted context omitted.

Epic can do 88/12 without gift cards. After paying retailers for selling Steam gift cards, Valve gets less than 30.

Of course they loose some money on the gift cards, but I highly doubt it's anywhere close to 18% of the value for most retailers. I was not able to find a public source on any numbers here, but I asked a friend working at a large 8-letter games store and he mentioned figures in the range of 5%. Furthermore I am not speaking of the recently launched game store, but the UE Marketplace that sells assets targeted at deve…

Retailers discount Apple iTunes gift cards 20%.

Re: Epic Games banked a $3B profit in 2018

#287

Earlier quoted context omitted.

I think it's hard for gamers to really appreciate what Fortnite is. It's a whole new thing, that's never happened before. It's bigger than Pacman, Pokemon, Mario, Tetris, Angry Birds, etc. My brother, a college football player, plays it. My sister, an Instagram addict and high schooler, plays it on her phone while shopping at, I dunno, Forever 21 I guess. This is new, and worth paying attention to.

Minecraft. Pokemon Go. These things come and go. There is always some new fad.

This is the biggest, by an order of magnitude.

Re: Epic Games banked a $3B profit in 2018

#288
post #148

Earlier quoted context omitted.

That's my point, Fortnite is bigger than a "video game". It's a legitimate cultural phenomenon. This isn't about video games anymore, it's about tapping into something bigger. Even Minecraft couldn't crack into the market segments Fortnite has.

Conversely, neither fortnite (nor any other game) has cracked the Minecraft market segment.

Fortnite is much bigger, both in terms of players and in terms of cultural impact, than Minecraft.

Re: Epic Games banked a $3B profit in 2018

#289
post #239

Earlier quoted context omitted.

The Apple store is just as bad. I tried finding an app that just takes a photo every n seconds until I press stop. I could find endless pages of apps that claimed to do this - but had 1-star ratings because they couldn't actually do the single thing they were supposed to do. Ugh. I remain pretty convinced that there's an app like this out there, but discovering it is just plain impossible.

I’ve given up on searching the App Store, but I’ve had a lot of luck searching the web. This article looks relevant and useful: https://iphonephotographyschool.com/iphone-time-lapse/

IIRC none of those just place the photos in the iPhone gallery. They only give you the finished video.

I tried looking into making this myself, but it’s an insane rabbit’s hole of Cocoapod compilation problems and general yak shawing. A kingdom for a bash shell and a few good cli tools..

Re: Epic Games banked a $3B profit in 2018

#290
post #239

Earlier quoted context omitted.

The Apple store is just as bad. I tried finding an app that just takes a photo every n seconds until I press stop. I could find endless pages of apps that claimed to do this - but had 1-star ratings because they couldn't actually do the single thing they were supposed to do. Ugh. I remain pretty convinced that there's an app like this out there, but discovering it is just plain impossible.

Hmm, I’ve been looking for an iOS project idea recently... Seems like something one could crank out in a weekend. But I’m with you on discovery. Finding something that isn’t going to disappoint me gets harder with time.

Please poke me at lwahonen@gmail.com if you ever make one :)
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