Earlier quoted context omitted.
Huxley : soma soma soma
How is it different when adults spend excess mental energy on video games instead of their career? Both are inherently meaningless and illusory.
Discord raises $150M, surpassing $2B valuation
201–210 of 267 posts
Re: Discord raises $150M, surpassing $2B valuation
#202I'm bearish on Discord. Unlike Slack, it targets a price-averse demographic and is attempting to enter spaces that are very saturated (Steam, Origin, Epic, Ubisoft are already crushing the digital distribution medium), so then it's basically an IRC replacement for gamers. I understand Slack's valuation as it targets huge companies with up to decades-long contracts and has projected revenues > $1B for this year, but I…
Re: Discord raises $150M, surpassing $2B valuation
#203Earlier quoted context omitted.
"It's entered the mainstream less than 10 years ago. It surpassed the film industry not 2 years" I don't know how you could think this unless you mean something like esports gaming. Gaming has been mainstream for quite some time, as early as the late 80's I'd say, complete with tv show, toy, and movie tie ins. PC gaming was a little less prevalent, they cost a lot more than consoles of the era.
There are different levels of “mainstream.” I talk to my nephew and games like Minecraft / Fortnite / FIFA and Twitch have the mindshare of a 13 year old boy that they categorically did not have 10 years ago. I ask him what he does with his friends and it all revolves around this stuff. They’re not even chasing girls!
What we’re seeing that’s new is the confluence of a few things that have led to game playing becoming a mainstream career and the existence of game players that are celebrities as a result.
The other trend I see is that more ubiquitous access to the internet means more kids hang out with their friends in games as a means to socialise. But this was by no means a niche thing in 2008 there was just a higher barrier to entry. For example XBox Live debuted in 2002.
Re: Discord raises $150M, surpassing $2B valuation
#204Earlier quoted context omitted.
There is a much, much easier explanation for the obscene valuation: > The round was led by Greenoaks Capital with participation from Firstmark, ___Tencent___ , IVP, Index Ventures and Technology Opportunity Partners. All and every big Chinese company seeks to exfiltrate cash out of the country no mater what the justification is. That way you have China Rail buying Canadian casinos, tech companies buying American pig…
Why would all those other firms make poor investments just to prop up a deal for tencent?
Re: Discord raises $150M, surpassing $2B valuation
#205Earlier quoted context omitted.
Why would all those other firms make poor investments just to prop up a deal for tencent?
Yeah this is written by someone with no knowledge of the industry. Tencent has been making strategic investments in top western gaming businesses for years. This is completely consistent with their investments in, for example, Riot and Epic. None of those have been dumped.
Re: Discord raises $150M, surpassing $2B valuation
#206I find it awfully odd to use the word "surpassing" to describe valuation, given that valuation is a number on paper. "Surpassing" is for something where there were expectations to exceed; or an arduous challenge overcome to the surprise of onlookers.
Valuation is an expectation; by definition it cannot be exceeded. While running a company is surely arduous, the most interesting challenge and the place to surpass expectations is not in the board room where the valuation is decided; and whether the math is massaged to offer a valuation a few decimal digits above or below a nice round $2B is more a foible of those in the room than any real indication of... anything.
Odd phrasing, to say "surpassing" here. It's numeric assignment.
Re: Discord raises $150M, surpassing $2B valuation
#207Troll: "Whats your age?" Me: "9"
Troll reports messages to Discord after completing the baiting technique (clearly has done this before to other people.)
Discord immediately disables my account despite the fact that I 1) paid for Nitro with a credit card in my name and have an ongoing subscription to Nitro 2) Entered my birthdate/age as nearly 30 in my original registration.
Screenshots of everything including the messages that Discord banned me over:
http://imgur.com/gallery/EmpKpke
This company does not deserve our business. While banned I had no access to any of my private chat logs and the servers I run were in jeopardy of being lost.
Even though they eventually unbanned me, their last email wuite clearly demonstrates how ridiculous their procedures are: "Never joke about being under the age of 13 [even in private messages.]" They try to back up their bullshit by mentioning it is a because of COPPA. Reminiscent of Slack banning all non US ips because of supposed "embargo laws."
I would love if a lawyer could chime in like in the Slack thread and show how lazy anf customer hostile their procedures are.
We need to quit using these centralized services. They clearly do not care about you or me as free speaking individuals or even as customers. They are just looking for the next IPO or funding round. The actual revenue we provide to them? Shoe gum.
Re: Discord raises $150M, surpassing $2B valuation
#208Earlier quoted context omitted.
"It's entered the mainstream less than 10 years ago. It surpassed the film industry not 2 years" I don't know how you could think this unless you mean something like esports gaming. Gaming has been mainstream for quite some time, as early as the late 80's I'd say, complete with tv show, toy, and movie tie ins. PC gaming was a little less prevalent, they cost a lot more than consoles of the era.
There are different levels of “mainstream.” I talk to my nephew and games like Minecraft / Fortnite / FIFA and Twitch have the mindshare of a 13 year old boy that they categorically did not have 10 years ago. I ask him what he does with his friends and it all revolves around this stuff. They’re not even chasing girls!
Might be a bit early for 13.
Re: Discord raises $150M, surpassing $2B valuation
#209Earlier quoted context omitted.
What a member of the elite class of legislators knows about pop culture is an awful barometer, especially when you toss it in as better than actual counts of how many people owned these things. You sound like you're arguing from your own subjective circumstances instead of reasoning with evidence. And maybe girls around you didn't play videogames, but they certainly did where I was, about as much, but maybe a little…
> What a member of the elite class of legislators knows about pop culture is an awful barometer No it's not. "Pop culture" (or "mainstream"-ness) must reach even "a member of the elite class", to be pop culture. The point at which something becomes "pop culture", is precisely the point at which it becomes equally likely that you've heard of it, no matter which demographics you're a part of. If there's even one demogr…