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Discord raises $150M, surpassing $2B valuation

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Re: Discord raises $150M, surpassing $2B valuation

#121
post #81
post #63

Earlier quoted context omitted.

There is a much, much easier explanation for the obscene valuation: > The round was led by Greenoaks Capital with participation from Firstmark, ___Tencent___ , IVP, Index Ventures and Technology Opportunity Partners. All and every big Chinese company seeks to exfiltrate cash out of the country no mater what the justification is. That way you have China Rail buying Canadian casinos, tech companies buying American pig…

Why would all those other firms make poor investments just to prop up a deal for tencent?

Yeah this is written by someone with no knowledge of the industry.

Tencent has been making strategic investments in top western gaming businesses for years. This is completely consistent with their investments in, for example, Riot and Epic. None of those have been dumped.

Re: Discord raises $150M, surpassing $2B valuation

#123

Discord isn't just for gamers. Though that's where it started, its robust community management features have made it's a go-to for online creators looking to engage with their audiences. It's especially prominent among Youtubers, and is increasingly becoming seen in some circles as a safer alternative to public forums like Reddit for topical discourse. This is, in my opinion because there's no formal discoverability…

Do you know of any comparison between use of Discord and Slack for these kind of community management use cases? Is either one used more and what are the relevant feature differences?

Re: Discord raises $150M, surpassing $2B valuation

#124
post #16

I'm bearish on Discord. Unlike Slack, it targets a price-averse demographic and is attempting to enter spaces that are very saturated (Steam, Origin, Epic, Ubisoft are already crushing the digital distribution medium), so then it's basically an IRC replacement for gamers. I understand Slack's valuation as it targets huge companies with up to decades-long contracts and has projected revenues > $1B for this year, but I…

The thing is, aside from it’s store, which is just a month old or so, everything about Discord is better than Steam.

I would happily pay for it, but so far it hasn’t been necessary.

Re: Discord raises $150M, surpassing $2B valuation

#125

Earlier quoted context omitted.

> it targets a price-averse demographic and is attempting to enter spaces that are very saturated This is accurately the current state of affairs, but these are presented like conclusions you make on an industry that's a half century old at least. Gaming was a tiny niche not 15 years ago. It's entered the mainstream less than 10 years ago. It surpassed the film industry not 2 years ago in revenue. Pirated games almos…

"It's entered the mainstream less than 10 years ago. It surpassed the film industry not 2 years" I don't know how you could think this unless you mean something like esports gaming. Gaming has been mainstream for quite some time, as early as the late 80's I'd say, complete with tv show, toy, and movie tie ins. PC gaming was a little less prevalent, they cost a lot more than consoles of the era.

When I was in middle/high school in the mid-late 90s, I was addicted to the precursors of today MMORPGs (back when everything was text-based), and my career plan consisted of founding a gaming company. My mother successfully (for a time) dissuaded me, saying "Who has time to play games? Once you have money to pay for games, you'll be working at a job for most of your waking hours."

A couple years out of college, I actually did start a casual game company. Ended up giving up on it because by then I didn't really keep up with or care much about the gaming industry, but not before launching a website that hosted ~100 or so games, and getting some initial users. Most of our traffic came from the Northeast Corridor of the U.S. during the hours of 9 AM - 6 PM EST weekdays.

I recently took a glance around the gaming world. It's amazing how much it's changed. There are more AAA titles than you could possible know about. There are massively-multiplayer F2P games that people spend hundreds of dollars on. People will actually pay to watch other people play games, and there are folks who make full-time livings streaming games on Twitch.

It's different than it was in the 80s. Almost all the kids I grew up with had Nintendos or PCs, but it was a kids thing. Those kids are adults now, and they have disposable income (though not necessarily a lot of it), and the idea of climbing the corporate ladder is becoming less and less attractive to many people because corporations have made a habit of pulling the ladder out from under you just as you're halfway up. So people put the minimum amount of effort needed to not get fired into their jobs, and they spend their competitive energies in one of thousands of different games on their nights, weekends, and occasionally (if server logs are to be believed) workdays.

It's probably bad for the competitiveness of the American economy, but it's been great for the gaming industry.

Re: Discord raises $150M, surpassing $2B valuation

#126
post #103

Earlier quoted context omitted.

It's all relative. Gamers are a heck of a lot more price averse than corporations, and the same person is more likely to spend money on a service that helps his/her business than one used for video games.

Well to me the question is: How many too-young-to-work online gamers are there who have parents willing to pay for their subscriptions / games / in-game purchases? We already know that these kids who don't have enough (or any of their own) money have a computer, internet access, and the ability to purchase all of the peripherals and a game needed to play. What's making companies stop and say, "We don't think the peop…

I certainly expect children to stop being born. Looking at how expensive it is to raise even one, I quickly see it become an upper class thing to be able to afford a child.

Re: Discord raises $150M, surpassing $2B valuation

#127

What I find quite strange in Discord (gamers) vs Slack (business/software) is that Discord has syntax highlighting in code snippets, but Slack does not..

Slack does do syntax highlighting. Enter a code snippet and select the language.

Were finishing a HipChat migration to Slack in January. HipChat doesn’t even have inline code or any syntax highlighting so I’ll be very glad to make the transition.

Re: Discord raises $150M, surpassing $2B valuation

#128
post #16

I'm bearish on Discord. Unlike Slack, it targets a price-averse demographic and is attempting to enter spaces that are very saturated (Steam, Origin, Epic, Ubisoft are already crushing the digital distribution medium), so then it's basically an IRC replacement for gamers. I understand Slack's valuation as it targets huge companies with up to decades-long contracts and has projected revenues > $1B for this year, but I…

> it targets a price-averse demographic and is attempting to enter spaces that are very saturated This is accurately the current state of affairs, but these are presented like conclusions you make on an industry that's a half century old at least. Gaming was a tiny niche not 15 years ago. It's entered the mainstream less than 10 years ago. It surpassed the film industry not 2 years ago in revenue. Pirated games almos…

Amazon bought Twitch for $1B I believe, not $2B. How accurate are the the other figures you cited? If possible, please do provide links for figures you cite- it’s incredibly useful.

Re: Discord raises $150M, surpassing $2B valuation

#129

Earlier quoted context omitted.

Slack does do syntax highlighting. Enter a code snippet and select the language.

Yeah but not inline with the backticks* Which I find more convenient for small pieces of code rather than making a snippet.

Yeah, the "standard" markdown syntax. Facebook Messenger also supports it. Telegram also doesn't.

Re: Discord raises $150M, surpassing $2B valuation

#130
post #118

Earlier quoted context omitted.

"It's entered the mainstream less than 10 years ago. It surpassed the film industry not 2 years" I don't know how you could think this unless you mean something like esports gaming. Gaming has been mainstream for quite some time, as early as the late 80's I'd say, complete with tv show, toy, and movie tie ins. PC gaming was a little less prevalent, they cost a lot more than consoles of the era.

"Mainstream" as in something that you could have a reasonable expectation of having a coherent conversation about with any/every human being on the planet. (For example, "baseball" is relatively mainstream. "The Beatles", or "Elvis", slightly moreso.) As recently as 15 years ago, a "game console" (home or portable) was mostly something upper-middle-class children owned. 10 years ago, we all got smartphones, and those…

> "Mainstream" as in something that you could have a reasonable expectation of having a coherent conversation about with any/every human being on the planet. (For example, "baseball" is relatively mainstream. "The Beatles", or "Elvis", slightly moreso.)

This doesn't strike me as a useful definition of mainstream.

I live in Vietnam and I guarantee you that no one here could tell you a single thing about baseball, The Beatles, or Elvis.

Hell, just go to Australia/UK and no one will be able to explain baseball to you. Just like you can go to the US and no one understands cricket even though nearly 1 billion people (albeit primarily in the ex-British Commonwealth) do.

In any case, your claims about the video game market 15 years ago (in 2003) aren't accurate. In 2003 videogames in the US sold 240 million units. 54% of American households bought a new videogame -- that's far from "mostly something upper-middle-class children owned".

15 years ago 32% of households were already playing video games on a mobile device (phone, PDA, handheld game system). 35% of parents said they played video games. 69% of households said they played computer & video games.

15 years ago 2/3rd of Americans played video games. It was already mainstream. Sure, it has gotten MORE popular since then. But that doesn't mean it wasn't mainstream.

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