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Utility Ghost: Gamified redistricting with partisan symmetry

arxiv.org

21–26 of 26 posts

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#21

It occurred to me that rather than trying to fix the gerrymandering problem at the map-drawing stage, it might be simpler to solve it at the election stage, where the imbalance is more obvious. My proposal, which I call "merrymandering", involves comparing the number of seats won by each party in a state after an election, with the aggregate percentage of votes won by each party in that election. If there is an imbal…

This is already a thing [1]. They use it Germany and it's nice because it allows third parties to actually get seats.

[1] https://en.m.wikipedia.org/wiki/Mixed-member_proportional_re...

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#22
post #21

It occurred to me that rather than trying to fix the gerrymandering problem at the map-drawing stage, it might be simpler to solve it at the election stage, where the imbalance is more obvious. My proposal, which I call "merrymandering", involves comparing the number of seats won by each party in a state after an election, with the aggregate percentage of votes won by each party in that election. If there is an imbal…

This is already a thing [1]. They use it Germany and it's nice because it allows third parties to actually get seats. [1] https://en.m.wikipedia.org/wiki/Mixed-member_proportional_re...

I admit I was inspired by the Baden-Württemberg "best near-winner" method, but my understanding is that most (all other?) implementations of MMP require a separate source from which to appoint the "top-up" winners.

As the name "mixed-member" suggests, the winners from this other source (such as a party list) can be seen as "less valid" and lacking a constituency.

Also I think most MMP systems require a change in the ballot papers and counting process, whereas the system I am proposing would look like a normal First Past The Post election in all cases where district boundaries are drawn "fairly".

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#23
post #20

It occurred to me that rather than trying to fix the gerrymandering problem at the map-drawing stage, it might be simpler to solve it at the election stage, where the imbalance is more obvious. My proposal, which I call "merrymandering", involves comparing the number of seats won by each party in a state after an election, with the aggregate percentage of votes won by each party in that election. If there is an imbal…

From the perspective of voters, this is a terrible system. If a district votes one way and gets their result flipped because of this system, then they're unambiguously not being represented by someone they want.

Exactly...

It reinforces the idea that parties are more important than anything.

I'm a Democrat mostly, but I might vote for particular Republicans if I feel like they are outstanding individuals with good moral character.

If I cross the isle to vote for John McCain would you take away my McCain vote and give me someone from my party that I didn't want?

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#24
post #20

It occurred to me that rather than trying to fix the gerrymandering problem at the map-drawing stage, it might be simpler to solve it at the election stage, where the imbalance is more obvious. My proposal, which I call "merrymandering", involves comparing the number of seats won by each party in a state after an election, with the aggregate percentage of votes won by each party in that election. If there is an imbal…

From the perspective of voters, this is a terrible system. If a district votes one way and gets their result flipped because of this system, then they're unambiguously not being represented by someone they want.

From the perspective of voters, the current system is also terrible, as districts are deliberately being designed so that one party cannot win them, despite that party having a majority across the whole state.

I would hope that the majority of voters would see that they are getting better (proportional) representation under this system (even if that representation wouldn't always be as local as it would be for the lucky few districts that aren't gerrymandered into irrelevance in the current system).

In any case, by changing the game theory (removing any incentive to gerrymander districts), my expectation is that in practice no results would get flipped, so no one would experience any bad effect attributed to this system.

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#25
post #10
post #7

Earlier quoted context omitted.

A switch to PR would require a change to federal law. Meanwhile, in the absence of PR, any state is free to adopt its own redistricting policy. The latter approach seems much more feasible.

It’s a single statute that requires single member districts. It wouldn’t be difficult to change. Hell, it may even be unconstitutional.

> It’s a single statute that requires single member districts. It wouldn’t be difficult to change.

Yes, it would, politically. The reason it exists will produce vet strong resistance to a straight repeal, and any replacement with an alternate approach to preventing the original problem while allowing multimember districts will, in addition to resistance from those in Congress whose opposition is driven by opposing undermining the existing dominant parties, resistance around the details of any alternative scheme (which will have predictable winners and losers.)

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#26

It occurred to me that rather than trying to fix the gerrymandering problem at the map-drawing stage, it might be simpler to solve it at the election stage, where the imbalance is more obvious. My proposal, which I call "merrymandering", involves comparing the number of seats won by each party in a state after an election, with the aggregate percentage of votes won by each party in that election. If there is an imbal…

I’ve had a similar idea: assign a weight to each party, and multiply each vote by the appropriate weight. In standard FPTP, all the weights are one. To make the results proportional, just assign weights such that the seat counts match the overall vote shares (rounding in favor of the parties with the most votes). Edit to add: I would guess there’s probably a single solution for any given election, or rather a contigu…

I like this idea as well, and first encountered it at this site:

http://www.dprvoting.org/

Their system is called "Direct Party and Representative Voting" (DPR Voting) and it has some weird edge cases (like dealing with independent candidates, or parties that win a big vote share but no actual seats), but it definitely seems like an improvement over FPTP, and uses a very easy/quick ballot counting process (unlike IRV or Approval voting, for example).

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