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Utility Ghost: Gamified redistricting with partisan symmetry

arxiv.org

11–20 of 26 posts

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#11
post #7

Earlier quoted context omitted.

A switch to PR would require a change to federal law. Meanwhile, in the absence of PR, any state is free to adopt its own redistricting policy. The latter approach seems much more feasible.

A State changing how it runs its State Legislature is a change to the State Constitution either way, whether taking away the map drawing authority from the Legislature itself or changing the structure of the Legislature to be non-districted or multi-member districted.

What is more likely, a change to federal law, or the existence of one of 50 states that changes state law?

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#12

Earlier quoted context omitted.

I agree we should switch to Proportional Representation. Unfortunately this would weak our duopoly parties, allowing third parties to win seats. So they (D&R) will never change the laws. In a FPTP election, 10-20% of the votes are wasted on a 3rd party. In a PR election, 10-20% of the votes get 10-20% of the seats.

> Unfortunately this would weak our duopoly parties, allowing third parties to win seats. So they (D&R) will never change the laws. (1) They will change the law if the choice is being displaced as major parties (i.e., if people care enough), and (2) for state government, in many cases the elected members of political parties would not need to act, the citizenry could change the laws directly, > In a FPTP election, 10…

> ... individual candidates aren't accountable to the general electorate and no one has anyone they can point to as “their” representative.

Alternatively, individual candidates would be accountable to the voters who placed them there. Similarly, the voters who placed them there would think of them primarily as their representative. Those voters who are represented by more than one person in their ideological camp would find they have more than one representative they can reach out to on issues. Those who are more independent but find themselves more closely aligned to a set of reps in one of the camps will also find they have multiple representatives to reach out to, ask to cooperate on something, etc. I live in a state that has GOP dominance at all levels. I’d love to feel like there was anyone representing me the last 20 years at the state and federal levels.

EDIT: I’m not advocating for such a system per se, I’m just suggesting its efficacy is somewhat a matter of perception/perspective. Both voters and candidates can find accountability and notions/feelings of representation in a district-free proportional system. It is surprising to me there’s no way for voters to challenge gerrymandering directly when, in many states, voters aren’t represented by someone who shares their views for decades (on either side of the ideological aisle).

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#13
It occurred to me that rather than trying to fix the gerrymandering problem at the map-drawing stage, it might be simpler to solve it at the election stage, where the imbalance is more obvious.

My proposal, which I call "merrymandering", involves comparing the number of seats won by each party in a state after an election, with the aggregate percentage of votes won by each party in that election. If there is an imbalance, then the over-represented party has one of their seats assigned to the next-most-over-represented party, and so on until any seat change would result in a more disproportionate result.

The choice of which seat gets reassigned could be chosen based on how close the other party came to winning that seat, to make it deterministic, or a random process could be used, to avoid safe seats.

In practice, what I think would happen is that with this system in place, there would be no advantage to partisan redistricting, so the merrymandering ruleset would never actually be applied, and no seats would flip. Nevertheless, I have some confidence that the system would survive a legal challenge, since it only changes election results to make them strictly more compliant with the "one person one vote" principle.

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#14

The abstract describes a system for achieving shoddy Proportional Representation through bipartisan (or multi-partisan) gerrymandering. If you want Proportional Representation, then just do that and don't try to gerrymander districts to achieve it. I think this country is too stuck on the notion of districts and needs to think outside the box and paint outside the lines (nyuks intended). I think we keep describing wh…

I wonder if gerrymandering even makes sense with the current Swiss way of counting?

The way they count is unorthodox: It needs a computer to compute the result because it's very iterative, but the result is easily verified without a computer. In Condorcet's days this would have been unthinkable.

Each party receives the right number of seats based on number of votes, and the iterations progressively move seats around to favour candidates who are popular in their party and in their region/district. Eventually it says "can't be made more fair now" and at that point it's easy to verify that.

At first blush it seems that gerrymandering could then only have an effect within a party... is that right?

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#15

Earlier quoted context omitted.

> Unfortunately this would weak our duopoly parties, allowing third parties to win seats. So they (D&R) will never change the laws. (1) They will change the law if the choice is being displaced as major parties (i.e., if people care enough), and (2) for state government, in many cases the elected members of political parties would not need to act, the citizenry could change the laws directly, > In a FPTP election, 10…

I advocate STV with larger sets, 8 or more. The wasted vote is smaller, any constituency that can show up and get out the vote for 1/N of the total gets one of the N seats. 5 seats or fewer biases towards the major parties. Lots of 5 seat sets will go 3-to-2 or 2-to-3. I'd like to get in other voices and split it 5/3/1 or 4/4/1. And I bet over time that 1 would grow to 2, but we have a bootstrapping problem in the cu…

> I advocate STV with larger sets, 8 or more.

The trade-off with more seats with STV is better theoretical proportionality vs. larger candidate pool that voters must evaluate; because the number of viable parties as well as the number of candidates each can sensibly run scales roughly with the number of seats per district, the attention burden varies roughky with the square of the number of seats.

> The wasted vote is smaller, any constituency that can show up and get out the vote for 1/N of the total gets one of the N seats.

With the usual formula, pedantically, the smallest integer number of votes greater than a 1/(1+N) share of the electorate, rather than a 1/N share.

> 5 seats or fewer biases towards the major parties.

I think you overestimate the degree to which support for the major parties in the US is fundamental rather than a artifact of tactical voting based on the realities of FPTP; the US is, by affiliation rather than typical vote, 39% independent, 31% Democrat, 28% Republican by the most recent Gallup poll numbers, and at least the Democrats consist of two apply conflicting, roughly balanced factions in loose tactical alliance. (The Republicans have factional divisions, too.)

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#16

It occurred to me that rather than trying to fix the gerrymandering problem at the map-drawing stage, it might be simpler to solve it at the election stage, where the imbalance is more obvious. My proposal, which I call "merrymandering", involves comparing the number of seats won by each party in a state after an election, with the aggregate percentage of votes won by each party in that election. If there is an imbal…

I’ve had a similar idea: assign a weight to each party, and multiply each vote by the appropriate weight.

In standard FPTP, all the weights are one. To make the results proportional, just assign weights such that the seat counts match the overall vote shares (rounding in favor of the parties with the most votes).

Edit to add: I would guess there’s probably a single solution for any given election, or rather a contiguous set of solutions, but I haven’t verified that.

It probably wouldn’t survive a legal challenge, as some would complain that votes are being counted unequally. Though in this situation I’d argue that the ends (PR) justify the means (unequal weights).

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#17

The abstract describes a system for achieving shoddy Proportional Representation through bipartisan (or multi-partisan) gerrymandering. If you want Proportional Representation, then just do that and don't try to gerrymander districts to achieve it. I think this country is too stuck on the notion of districts and needs to think outside the box and paint outside the lines (nyuks intended). I think we keep describing wh…

Coming from a place with proportional distribution, I can see there's value in a winnner-takes-all policy. For example, alternance is more likely (in Andalusia it took 37 years for a non-socialist government to have a chance at power). Also, representatives respond to their district's specific needs, which is good because you have one specific person to go talk to, and to boot off their seats if necessary (unlike a system where the politicians at the top of their parties ranked lists are pretty much guaranteed a position). There's no perfect system, and the grass is always greener, etc.

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#18
I'm not convinced how we elect representatives is a problem. Gerrymandering seems an annoying an unfair way to elevate certain people, sure, but I don't think fixing this is the panacea to toxic politics that everyone thinks it is. You simply have to look internationally at other systems to see they also have problems...different problems from ours, sure, but not exactly better.

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#19
post #18

I'm not convinced how we elect representatives is a problem. Gerrymandering seems an annoying an unfair way to elevate certain people, sure, but I don't think fixing this is the panacea to toxic politics that everyone thinks it is. You simply have to look internationally at other systems to see they also have problems...different problems from ours, sure, but not exactly better .

The Supreme Court has already stated that partisan gerrymandering is unconstitutional, we just don't have a mechanism to systematically detect it after the fact. That's why it's so hard to fight in the courts. If possible, I think it's a good idea to prevent unconstitutional gerrymandering, even if it doesn't solve all of our problems.

Re: Utility Ghost: Gamified redistricting with partisan symmetry

#20

It occurred to me that rather than trying to fix the gerrymandering problem at the map-drawing stage, it might be simpler to solve it at the election stage, where the imbalance is more obvious. My proposal, which I call "merrymandering", involves comparing the number of seats won by each party in a state after an election, with the aggregate percentage of votes won by each party in that election. If there is an imbal…

From the perspective of voters, this is a terrible system. If a district votes one way and gets their result flipped because of this system, then they're unambiguously not being represented by someone they want.
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