Show HN: DunGen – An Infinite Roguelike Made in Unty
1–5 of 5 posts
Re: Show HN: DunGen – An Infinite Roguelike Made in Unty
#2With that said, a few things I would note:
1) The controls feel restrictive at times. When the enemy is right next to me, the enemy has a much easier hitting me. If the enemy corners me against a wall, they can easily land multiple hits before I can fight back (which is also how I died).
2) The sword can hit through walls. This is probably a bug, but when the enemy is another room but right next to the wall common to both rooms, I can easily hit him without taking damage.
3) This happened just once, but apparently, the command for move RIGHT got stuck. The player kept moving right, even when I lifted the key. I couldn't replicate this, so it might be one of the accidents that happen once every 100 times.
Re: Show HN: DunGen – An Infinite Roguelike Made in Unty
#3Hey, it is a neat game. Definitely loved the art-style and the music. I would love to see where it goes. With that said, a few things I would note: 1) The controls feel restrictive at times. When the enemy is right next to me, the enemy has a much easier hitting me. If the enemy corners me against a wall, they can easily land multiple hits before I can fight back (which is also how I died). 2) The sword can hit throu…
Again, thank you so much for checking it out! Cheers!
Re: Show HN: DunGen – An Infinite Roguelike Made in Unty
#4Hey, it is a neat game. Definitely loved the art-style and the music. I would love to see where it goes. With that said, a few things I would note: 1) The controls feel restrictive at times. When the enemy is right next to me, the enemy has a much easier hitting me. If the enemy corners me against a wall, they can easily land multiple hits before I can fight back (which is also how I died). 2) The sword can hit throu…
Hey deathWasp271, thanks so much for checking it out! Addressing your notes: (1) Ya the combat gets unbalanced if enemies gang up on you. I was thinking of maybe adding a spell that would apply a force on all enemies surrounding you, pushing them away. (2) It's not a bug so much so as a mechanic I couldn't solve. When I added a hit-box around the sword, it started behaving weird around the walls, but without said hit…
Re: Show HN: DunGen – An Infinite Roguelike Made in Unty
#5Playing the WebGL version on a macbook air, in Firefox, by the way.