Earlier quoted context omitted.
Yeah, it's terrible how things like Google analytics, web fonts, can slow things down. I tried to keep this app as light as possible. Of course, I will not get a lot of data for analysis, but as a user, I know what can be improved, I don't need to monitor every click, typed keys, mouse moves, ...
google analytics is the only 3rd party script I am okay with. Maybe you should add it sometime in the future to get a rough idea about your users, I was talking mainly about the more intrusive analytics and ads scripts that plagued the web. It's rare to see anybody who respect his users to that extent these days :D respect again!
Show HN: Free and open-source home for art made with code
21–30 of 32 posts
Re: Show HN: Free and open-source home for art made with code
#22For some info about the tech stack, I use: - Ruby on Rails - Vue - CodeMirror - gif.js - avconv (FFMPEG) for video previews - A $5/Month Linode server The server handled being top 3 on HN with about 20 reqs/second with less than 15% CPU load. The editor uses an architecture that allows me to quickly add a new language. Just create a class & reference it. EDIT: Forgot to mention important parts: - Bulma CSS - feather…
Re: Show HN: Free and open-source home for art made with code
#23It ended up being kind of a shared creation/remix experience which was really cool. I figure adding live simultaneous edits is a fairly difficult ask but it's immediately what I looked for when I saw your page.
Regardless, looks really cool!
Re: Show HN: Free and open-source home for art made with code
#24Re: Show HN: Free and open-source home for art made with code
#25This may sound like an odd request but at a creative codejam in Berlin a while back I saw something like this but "multiplayer" - different people could log on to a room and edit live. In this example they couldn't edit each others code but all shared the same output window. It used Processing. It ended up being kind of a shared creation/remix experience which was really cool. I figure adding live simultaneous edits…
I will make it one of my priorities for the next months (Studying still being priority number 1, of course).
Re: Show HN: Free and open-source home for art made with code
#26For some info about the tech stack, I use: - Ruby on Rails - Vue - CodeMirror - gif.js - avconv (FFMPEG) for video previews - A $5/Month Linode server The server handled being top 3 on HN with about 20 reqs/second with less than 15% CPU load. The editor uses an architecture that allows me to quickly add a new language. Just create a class & reference it. EDIT: Forgot to mention important parts: - Bulma CSS - feather…
Impressive 20 req a second with just 15% cpu!
Re: Show HN: Free and open-source home for art made with code
#27Re: Show HN: Free and open-source home for art made with code
#28Re: Show HN: Free and open-source home for art made with code
#29One feature I found myself missing from ShaderToy is that you can't have render targets of arbitrary size. You have Buffer A/B/C/D but they're all the same size as the canvas. I would love to see a way to specify a shader that generates a 64x64 texture for example, that would allow some nice effects like a simple low res fluid sim.
In the meantime, it is still possible to create 2D toy fluid sim: https://shadergif.com/search?search=fluid