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Tetris

colinfahey.com

51–60 of 60 posts

Re: Tetris

#51
post #22

Man, has any game been implemented more times than Tetris? It was always one of those things I wanted to do and finally got around to hacking together a javascript version of it a few years ago: http://cortexture.net/tetris/ I would love to add multiplayer to in someday... Also, if you haven't read the Kotaku review of "Tetris" (the game in general, not any specific release/platform), it is not only profound but hila…

I love your version! Just some feedback: - You need to add a bit more delay initially on holding left/right before moving a second time. It's too often that I held down the key just a bit too long and it moved over two spaces when I only wanted it to move once, screwing me over. And it doesn't feel like my fault because that's not how most implementations behave. - The spin logic while touching the stack feels wrong.…

> $(document).ready(function(){ if('ontouchstart' in document.documentElement) alert("..."); });

This worked in 2012 I swear! Oh the shame now however :'(

Thank you! The timing of EVERYTHING was by far the hardest part, as evidenced by your comments, there's something intrinsically familiar about the Tetris (or Breakout or Galaga or etc...) version you are used to. I modeled this one to be closest to the first I played, the 80s GameBoy version.

That said- I've noticed these myself in some form or another. 2 & 3 are related- I need to delay more as the block sits atop a collision. 1 I thought was off but just couldn't justify the time to prove it.

Thanks for the feedback!

Re: Tetris

#52

Here's a couple of 3D top-down ones: Blockout: https://en.wikipedia.org/wiki/Blockout Welltris: https://en.wikipedia.org/wiki/Welltris

I came here to mention Welltris too, which I was surprised wasn't mentioned in the 3D section as it was an official Tetris sequel by the original developer. There are lots of screenshots of it on different platforms (mostly 8-bit) here:

https://www.mobygames.com/game/welltris/screenshots

Re: Tetris

#54
post #22

Man, has any game been implemented more times than Tetris? It was always one of those things I wanted to do and finally got around to hacking together a javascript version of it a few years ago: http://cortexture.net/tetris/ I would love to add multiplayer to in someday... Also, if you haven't read the Kotaku review of "Tetris" (the game in general, not any specific release/platform), it is not only profound but hila…

> Man, has any game been implemented more times than Tetris?

Chess implemented much more times than Tetris!

Re: Tetris

#55
post #49

I want to implement an "Evil Tetris" which somehow figures out the least favourable piece at any given time, and deals it out next. I have a feeling that classic Tetris is already doing it..

https://qntm.org/hatetris

Also bastet

http://fph.altervista.org/prog/bastet.html

Re: Tetris

#56

I’ve been playing quite a bit of Mizuguchi’s new The Tetris Effect recently. There was an interesting YouTube video recently where they tried it with a Tetris master who did noticeably better in VR than on a screen. In the end the best guess was that the increased FPS and lowered response times were really helping.

For those interested (but too lazy to look) here's the video: https://www.youtube.com/watch?v=7T7mg6JZZzg

And a Pt 2 followup: https://www.youtube.com/watch?v=0j_fp5L8Si8

Very entertaining and well worth watching even if you're not a Tetris superfan.

Re: Tetris

#57
post #51

Earlier quoted context omitted.

I love your version! Just some feedback: - You need to add a bit more delay initially on holding left/right before moving a second time. It's too often that I held down the key just a bit too long and it moved over two spaces when I only wanted it to move once, screwing me over. And it doesn't feel like my fault because that's not how most implementations behave. - The spin logic while touching the stack feels wrong.…

> $(document).ready(function(){ if('ontouchstart' in document.documentElement) alert("..."); }); This worked in 2012 I swear! Oh the shame now however :'( Thank you! The timing of EVERYTHING was by far the hardest part, as evidenced by your comments, there's something intrinsically familiar about the Tetris (or Breakout or Galaga or etc...) version you are used to. I modeled this one to be closest to the first I play…

The GameBoy one was basically all I played as a kid. So much fun. But I'm also kinda spoiled by having played Tetris Effect these past few weeks on PSVR, which has all the modern rules and features.

Re: Tetris

#58
Jimmy Maher, aka the Digital Antiquarian, wrote a fascinating series of articles about the history of Tetris last year.

A lot of it sounds like a cold war spy story, and I highly recommend it.

I link to part [3], because parts 1 and 2 has an introduction of how Soviet Russia saw cybernetics. Later parts explain how Atari ended with the rights for home computers and Nintendo for consoles and the schemes and skulduggery that followed.

[3] https://www.filfre.net/2017/06/a-tale-of-the-mirror-world-pa...

Re: Tetris

#59
post #56

I’ve been playing quite a bit of Mizuguchi’s new The Tetris Effect recently. There was an interesting YouTube video recently where they tried it with a Tetris master who did noticeably better in VR than on a screen. In the end the best guess was that the increased FPS and lowered response times were really helping.

For those interested (but too lazy to look) here's the video: https://www.youtube.com/watch?v=7T7mg6JZZzg And a Pt 2 followup: https://www.youtube.com/watch?v=0j_fp5L8Si8 Very entertaining and well worth watching even if you're not a Tetris superfan.

Thanks! Was on mobile when I commented and forgot to come back to add the links.
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