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Tetris

colinfahey.com

31–40 of 60 posts

Re: Tetris

#31

This blogpost is a huge undertaking, but it is incomplete without a discussion of official "Tetris Company" Guidelines, the Bag system, and the SRS Rotation System. For details on the official Tetris specifications, see fan wikis such as: * http://tetris.wikia.com/wiki/Tetris_Guideline * https://harddrop.com/wiki/Tetris_Guideline The official Guidelines set consistent colors on the pieces, various mechanics and detai…

Not exactly "incomplete." The core of the article was written before the guideline was formally made and enforced on licencees. This is why the author went to such lengths in designing and documenting a standardized version. In fact, it's funny you should mention it since The Tetris Company actually reached out to this article's author for help in designing the guideline (unfortunately it didn't pan out).

Re: Tetris

#32
Has anyone else ever played "New Tetris" for N64 [0]? The major gameplay difference was that you could make large 4x4 squares made up of four pieces - gold if the 4x4 was made of all the same piece, silver if it was heterogeneous. Then you'd get 4 extra points for clearing a line that crossed a silver 4x4 and 10 extra points for a gold one (IIRC). And then there were bonuses if you managed to clear 4 lines containing one (or two!) complete 4x4.

That plus competitive multiplayer meant you were incentivized to stack things uncomfortably high while you waited for the right pieces to complete your gold 4x4's, and THEN clear lines containing the 4x4's.

[0] https://en.wikipedia.org/wiki/The_New_Tetris

Re: Tetris

#34

This blogpost is a huge undertaking, but it is incomplete without a discussion of official "Tetris Company" Guidelines, the Bag system, and the SRS Rotation System. For details on the official Tetris specifications, see fan wikis such as: * http://tetris.wikia.com/wiki/Tetris_Guideline * https://harddrop.com/wiki/Tetris_Guideline The official Guidelines set consistent colors on the pieces, various mechanics and detai…

Not exactly "incomplete." The core of the article was written before the guideline was formally made and enforced on licencees. This is why the author went to such lengths in designing and documenting a standardized version. In fact, it's funny you should mention it since The Tetris Company actually reached out to this article's author for help in designing the guideline (unfortunately it didn't pan out).

I'm not sure if the dates line up with your story.

Tetris Guidelines started with Tetris Worlds (2001). While the parent article makes numerous references to 2003 or later (the code says 2007, some various Perl bits are 2005, etc. etc.)

Fortunately, the article is never wrong per se. It is clearly written that "Standard Tetris" is the name that the article gives to the IBM PC version of Tetris (1986). Its just odd to me that it has references to all sorts of 2003, 2005, and 2007 stuff without mentioning SRS or Guidelines.

Re: Tetris

#35
post #22

Man, has any game been implemented more times than Tetris? It was always one of those things I wanted to do and finally got around to hacking together a javascript version of it a few years ago: http://cortexture.net/tetris/ I would love to add multiplayer to in someday... Also, if you haven't read the Kotaku review of "Tetris" (the game in general, not any specific release/platform), it is not only profound but hila…

> Man, has any game been implemented more times than Tetris?

Yes, because it's a relatively complex game. My bet's on something much simpler like Rock–paper–scissors which has over 60 implementations just on Rosetta Code: https://rosettacode.org/wiki/Rock-paper-scissors

The "Number reversal game" has more implementations, but that's probably less unambiguously a game and more a special-case of of a programming problem: https://rosettacode.org/wiki/Number_reversal_game

Re: Tetris

#36

Earlier quoted context omitted.

Not exactly "incomplete." The core of the article was written before the guideline was formally made and enforced on licencees. This is why the author went to such lengths in designing and documenting a standardized version. In fact, it's funny you should mention it since The Tetris Company actually reached out to this article's author for help in designing the guideline (unfortunately it didn't pan out).

I'm not sure if the dates line up with your story. Tetris Guidelines started with Tetris Worlds (2001). While the parent article makes numerous references to 2003 or later (the code says 2007, some various Perl bits are 2005, etc. etc.) Fortunately, the article is never wrong per se. It is clearly written that "Standard Tetris" is the name that the article gives to the IBM PC version of Tetris (1986). Its just odd to…

You're right that Tetris Worlds came out in 2001, and was the first instance of the guideline we know today. I was referring to the bit in article here:

> Later in 2003, I received a message from Henk Rogers, inviting me to Hawaii to meet him and Alexey Pajitnov to talk about establishing some sort of standard for Tetris, for the purposes of having Tetris tournaments.

What's fair to say, though, is that although there's technically overlap on the timeline, he would've most certainly been more familiar with the myriad of Tetris games that predated the guideline. Tetris Worlds came out two years before his article, and at that point, nobody really even knew there was a guideline.

Re: Tetris

#37
post #26
post #22

Man, has any game been implemented more times than Tetris? It was always one of those things I wanted to do and finally got around to hacking together a javascript version of it a few years ago: http://cortexture.net/tetris/ I would love to add multiplayer to in someday... Also, if you haven't read the Kotaku review of "Tetris" (the game in general, not any specific release/platform), it is not only profound but hila…

I'd guess Chess, crosses and naughts, or connect four. Since it's fairly easy to program those in a university course, probably they have been done countless times.

I would say "guess the number between 1 and 100" which is featured in a good number of tutorial and can be implement in less than ten lines in most languages

Re: Tetris

#38
post #22

Man, has any game been implemented more times than Tetris? It was always one of those things I wanted to do and finally got around to hacking together a javascript version of it a few years ago: http://cortexture.net/tetris/ I would love to add multiplayer to in someday... Also, if you haven't read the Kotaku review of "Tetris" (the game in general, not any specific release/platform), it is not only profound but hila…

In response to the quote, which is indeed quite funny, I’ve found my favorite and most difficult Tetris variations often do offer an ending, sometimes requiring extreme lengths to complete however: https://youtu.be/6YOR-nAnj4I

Re: Tetris

#40

Has anyone else ever played "New Tetris" for N64 [0]? The major gameplay difference was that you could make large 4x4 squares made up of four pieces - gold if the 4x4 was made of all the same piece, silver if it was heterogeneous. Then you'd get 4 extra points for clearing a line that crossed a silver 4x4 and 10 extra points for a gold one (IIRC). And then there were bonuses if you managed to clear 4 lines containing…

I wonder if that's a false incentive. Slow but steady wins the race?
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